Exemplo n.º 1
0
    private IEnumerator co_BeAJerk()
    {
        while (true)
        {
            Debug.Log("Those jerks are changing their minds again...");
            foreach (var vote in _votes)
            {
                int optionNumber = UnityEngine.Random.Range(0, _directions.Count + 1);
                if (optionNumber == _directions.Count)
                {
                    Debug.Log($"\tThat jerk {vote.VoterID} couldn't decide on a direction to tilt in...");
                    vote.DirectionChoice = null;
                }
                else
                {
                    Debug.Log($"\tThat jerk {vote.VoterID} is trying to tilt {Enum.GetName(typeof(ChoosableDirection), _directions[optionNumber])}!");
                    vote.DirectionChoice = _directions[optionNumber];
                }
            }

            foreach (var vote in _votes)
            {
                InputVoteCollector.ApplyVote(vote);
            }

            yield return(new WaitForSeconds(JerkInterval));
        }
    }
Exemplo n.º 2
0
    private void Update()
    {
        var input = new Vector3(Input.GetAxis("Horizontal"), Input.GetAxis("Vertical"), 0f);

        if (Mathf.Approximately(input.x, previousInput.x) && Mathf.Approximately(input.y, previousInput.y))
        {
            //No change in input, don't waste time processing it again
            return;
        }

        if (Mathf.Approximately(input.magnitude, 0f))
        {
            vote.DirectionChoice = null;
        }
        else
        {
            ChoosableDirection choice = default;
            var smallestAngle         = 360f;
            foreach (var direction in InputVoteCollector.Choices.Keys)
            {
                var directionVector = InputVoteCollector.Choices[direction].vector;
                var angleBetween    = Vector2.Angle(directionVector, input);
                if (angleBetween < smallestAngle)
                {
                    choice        = direction;
                    smallestAngle = angleBetween;
                }
            }
            vote.DirectionChoice = choice;
        }

        InputVoteCollector.ApplyVote(vote);
        previousInput = input;
    }