public void HandleInput(InputStream stream)
    {
        if (Input.GetButton("A"))
        {
            stream.Add(new Punch1Command());
        }

        if (Input.GetButton("B"))
        {
            stream.Add(new Punch2Command());
        }

        if (Input.GetButton("X"))
        {
            stream.Add(new Kick1Command());
        }

        if (Input.GetButton("Y"))
        {
            stream.Add(new Kick2Command());
        }

        float x = Input.GetAxis("Joy1X");
        float y = Input.GetAxis("Joy1Y");

        if (Mathf.Abs(x) > xDeadzone || Mathf.Abs(y) > yDeadzone)
        {
            stream.Add(directionalInputFactory.MakeCommand(x, y));
        }
    }
Exemplo n.º 2
0
        /// <summary> Tests the character stream </summary>
        public void TestCharStream()
        {
            // first, test the stream wrapper
            InputStream stream = new InputStream();

            stream.Add("foo");
            stream.Save();
            Check(!stream.IsEmpty);
            Check(stream.Peek(), 'f'); // don't remove
            Check(stream.Read(), 'f'); // remove
            Check(stream.Peek(), 'o'); // don't remove
            Check(stream.Read(), 'o'); // remove
            Check(stream.Read(), 'o'); // remove last one
            Check(stream.Read(), (char)0);
            Check(stream.IsEmpty);
            Check(stream.Restore());   // make sure we can restore the old save
            Check(stream.Peek(), 'f'); // we're back at the beginning
            Check(!stream.Restore());  // there's nothing left to restore
        }
Exemplo n.º 3
0
 /// <summary> Adds a new string to the parse buffer </summary>
 public void AddString(string str) => _stream.Add(str);