private void OnInputShotHold(float _power) { InputShotHoldEvent?.Invoke(_power); }
public void InvokeInputShotHoldEvent(float _currentPower) { InputShotHoldEvent?.Invoke(_currentPower); }
private void OnInputShotHold(float _power) { InputShotHoldEvent?.Invoke(_power); }
public void InvokeInputShotHoldEvent(float _currentPower) { InputShotHoldEvent?.Invoke(_currentPower); }