// Update is called once per frame
 void Update()
 {
     if (InputManager.AButton1())
     {
         Debug.Log(InputManager.LeftTrigger1());
         Debug.Log(InputManager.RightTrigger1());
     }
     if (InputManager.AButton2())
     {
         Debug.Log(InputManager.LeftTrigger2());
         Debug.Log(InputManager.RightTrigger2());
     }
 }