Exemplo n.º 1
0
    public Sprite getSprite(InputManager.PlayerID pID, Vector3 dir)
    {
        InputManager.PlayerColor clr = InputManager.S.getPlayerColorWithPlayerID(pID);
        switch (clr)
        {
        case InputManager.PlayerColor.Red:
            //use red
            return(red_left[0]);

        case InputManager.PlayerColor.Blue:
            //use blue
            return(blue_left[0]);

        //currentColor = ColorSprite.BLUE;
        case InputManager.PlayerColor.Green:
            return(green_left[0]);

        //R.GetComponent<SpriteRenderer>().sprite = green_left[0];
        //currentColor = ColorSprite.GREEN;
        //use green
        case InputManager.PlayerColor.Yellow:
            return(yellow_left[0]);
            //R.GetComponent<SpriteRenderer>().sprite = yellow_left[0];
            //currentColor = ColorSprite.YELLOW;
            //use yellow
        }
        return(null);
    }
Exemplo n.º 2
0
    void setScoreTextColor(InputManager.PlayerID pID, Text scoreText)
    {
        InputManager.PlayerColor clr = InputManager.S.getPlayerInfoWithPlayerID(pID).playerClr;

        if (clr == InputManager.PlayerColor.Blue)
        {
            scoreText.color = (Resources.Load("BluePlayer") as Material).color;
        }
        else if (clr == InputManager.PlayerColor.Green)
        {
            scoreText.color = (Resources.Load("GreenPlayer") as Material).color;
        }
        else if (clr == InputManager.PlayerColor.Yellow)
        {
            scoreText.color = (Resources.Load("YellowPlayer") as Material).color;
        }
        else if (clr == InputManager.PlayerColor.Red)
        {
            scoreText.color = (Resources.Load("RedPlayer") as Material).color;
        }
    }
Exemplo n.º 3
0
    // Use this for initialization
    void Start()
    {
        curr_time       = Time.time;
        currentVelocity = Vector3.zero;
        currentRunner   = InputManager.S.getCurrentRunnerID();

        prevPosition = R.transform.position;

        InputManager.PlayerColor curr_color = InputManager.S.getPlayerColorWithPlayerID(currentRunner);

        switch (curr_color)
        {
        case InputManager.PlayerColor.Red:
            //use red
            R.GetComponent <SpriteRenderer>().sprite = red_left[0];
            currentColor = ColorSprite.RED;
            break;

        case InputManager.PlayerColor.Blue:
            //use blue
            R.GetComponent <SpriteRenderer>().sprite = blue_left[0];
            currentColor = ColorSprite.BLUE;
            break;

        case InputManager.PlayerColor.Green:
            R.GetComponent <SpriteRenderer>().sprite = green_left[0];
            currentColor = ColorSprite.GREEN;
            //use green
            break;

        case InputManager.PlayerColor.Yellow:
            R.GetComponent <SpriteRenderer>().sprite = yellow_left[0];
            currentColor = ColorSprite.YELLOW;
            //use yellow
            break;
        }
    }
Exemplo n.º 4
0
    private void swapHelper(GameObject CannonballGO)
    {
        inSwitch             = true;
        CannonControl.freeze = true;
        PlayerControl.freeze = true;

        // Destroy all cannonballs when runner is killed
        var cannonBalls = GameObject.FindGameObjectsWithTag("Projectile");

        for (var i = 0; i < cannonBalls.Length; i++)
        {
            Destroy(cannonBalls [i]);
        }

        Debug.Log("OnCollisionEnter" + Time.time);
        // Debug.Log (InputManager.S.getDebugPlayerNum () + " " + PlayerControl.S.controller);
        // swaps the player controlling the cannon
        InputManager.ControlID cID         = CannonballGO.GetComponent <CannonBallMetadata>().controllerThatFired();
        InputManager.PlayerID  newRunnerID = InputManager.S.getPlayerIDWithControlID(cID);
        InputManager.PlayerID  oldRunnerID = InputManager.S.getCurrentRunnerID();

        InputManager.PlayerColor newColor = InputManager.S.getPlayerColorWithPlayerID(newRunnerID);
        InputManager.PlayerColor oldColor = InputManager.S.getPlayerColorWithPlayerID(oldRunnerID);


        //Debug.Log("NEW" + newRunnerID);
        //Debug.Log("OLD" + oldRunnerID);


        //swaps the material of the player - CHANGED TO SWAP SPRITE
        //Material runnerMaterial = new Material (runner.GetComponent<SpriteRenderer> ().material);
        //setMaterial(collision.gameObject.GetComponent<CannonBallMetadata> ().getCannonControlMaterial ());
        //collision.gameObject.GetComponent<CannonBallMetadata> ().setCannonControlMaterial (runnerMaterial);

        //change color of cannon

        /*
         *      switch(oldRunnerID) { //old runner becomes new cannon
         *      case InputManager.PlayerID.Player1:
         *              CannonballGO.GetComponent<CannonBallMetadata>().setCannonControlMaterial(player1Material); //r
         *              break;
         *      case InputManager.PlayerID.Player2:
         *              CannonballGO.GetComponent<CannonBallMetadata>().setCannonControlMaterial(player2Material); //b
         *              break;
         *      case InputManager.PlayerID.Player3:
         *              CannonballGO.GetComponent<CannonBallMetadata>().setCannonControlMaterial(player3Material); //g
         *              break;
         *      case InputManager.PlayerID.Player4:
         *              CannonballGO.GetComponent<CannonBallMetadata>().setCannonControlMaterial(player4Material); //y
         *              break;
         *      }*/

        //change color of cannon
        switch (oldColor)
        {                                                                                               //old runner becomes new cannon
        case InputManager.PlayerColor.Red:
            CannonballGO.GetComponent <CannonBallMetadata>().setCannonControlMaterial(player1Material); //r
            break;

        case InputManager.PlayerColor.Blue:
            CannonballGO.GetComponent <CannonBallMetadata>().setCannonControlMaterial(player2Material);    //b
            break;

        case InputManager.PlayerColor.Green:
            CannonballGO.GetComponent <CannonBallMetadata>().setCannonControlMaterial(player3Material);    //g
            break;

        case InputManager.PlayerColor.Yellow:
            CannonballGO.GetComponent <CannonBallMetadata>().setCannonControlMaterial(player4Material);    //y
            break;
        }

        /*
         * switch (newRunnerID) { //old runner becomes new cannon
         *      case InputManager.PlayerID.Player1:
         *              RunnerAnimation.R.currentColor = RunnerAnimation.ColorSprite.RED;
         *              break;
         *      case InputManager.PlayerID.Player2:
         *              RunnerAnimation.R.currentColor = RunnerAnimation.ColorSprite.BLUE;
         *              break;
         *      case InputManager.PlayerID.Player3:
         *              RunnerAnimation.R.currentColor = RunnerAnimation.ColorSprite.GREEN;
         *              break;
         *      case InputManager.PlayerID.Player4:
         *              RunnerAnimation.R.currentColor = RunnerAnimation.ColorSprite.YELLOW;
         *              break;
         *      }*/

        switch (newColor)
        { //old runner becomes new cannon
        case InputManager.PlayerColor.Red:
            RunnerAnimation.R.currentColor = RunnerAnimation.ColorSprite.RED;
            break;

        case InputManager.PlayerColor.Blue:
            RunnerAnimation.R.currentColor = RunnerAnimation.ColorSprite.BLUE;
            break;

        case InputManager.PlayerColor.Green:
            RunnerAnimation.R.currentColor = RunnerAnimation.ColorSprite.GREEN;
            break;

        case InputManager.PlayerColor.Yellow:
            RunnerAnimation.R.currentColor = RunnerAnimation.ColorSprite.YELLOW;
            break;
        }

        //Debug.Log (cID);
        //Debug.Log (oldRunnerID);
        //Debug.Log (newRunnerID);

        switch (cID)
        {
        case InputManager.ControlID.Cannon1:
            /*
             *      switch (oldRunnerID) { //old runner becomes new cannon
             *      case InputManager.PlayerID.Player1:
             *              cannon1Sprite.GetComponent<SpriteRenderer>().sprite = p1;
             *              break;
             *      case InputManager.PlayerID.Player2:
             *              cannon1Sprite.GetComponent<SpriteRenderer>().sprite = p2;
             *              break;
             *      case InputManager.PlayerID.Player3:
             *              cannon1Sprite.GetComponent<SpriteRenderer>().sprite = p3;
             *              break;
             *      case InputManager.PlayerID.Player4:
             *              cannon1Sprite.GetComponent<SpriteRenderer>().sprite = p4;
             *              break;
             *      }
             *      break;*/

            switch (oldColor)
            {                                                              //old runner becomes new cannon
            case InputManager.PlayerColor.Red:
                cannon1Sprite.GetComponent <SpriteRenderer>().sprite = p1; //r
                break;

            case InputManager.PlayerColor.Blue:
                cannon1Sprite.GetComponent <SpriteRenderer>().sprite = p2;        //b
                break;

            case InputManager.PlayerColor.Green:
                cannon1Sprite.GetComponent <SpriteRenderer>().sprite = p3;        //g
                break;

            case InputManager.PlayerColor.Yellow:
                cannon1Sprite.GetComponent <SpriteRenderer>().sprite = p4;        //y
                break;
            }
            break;

        case InputManager.ControlID.Cannon2:
            /*
             *      switch (oldRunnerID) { //old runner becomes new cannon
             *      case InputManager.PlayerID.Player1:
             *              cannon2Sprite.GetComponent<SpriteRenderer>().sprite = p1;
             *              break;
             *      case InputManager.PlayerID.Player2:
             *              cannon2Sprite.GetComponent<SpriteRenderer>().sprite = p2;
             *              break;
             *      case InputManager.PlayerID.Player3:
             *              cannon2Sprite.GetComponent<SpriteRenderer>().sprite = p3;
             *              break;
             *      case InputManager.PlayerID.Player4:
             *              cannon2Sprite.GetComponent<SpriteRenderer>().sprite = p4;
             *              break;
             *      }
             *      break;*/
            switch (oldColor)
            {     //old runner becomes new cannon
            case InputManager.PlayerColor.Red:
                cannon2Sprite.GetComponent <SpriteRenderer>().sprite = p1;
                break;

            case InputManager.PlayerColor.Blue:
                cannon2Sprite.GetComponent <SpriteRenderer>().sprite = p2;
                break;

            case InputManager.PlayerColor.Green:
                cannon2Sprite.GetComponent <SpriteRenderer>().sprite = p3;
                break;

            case InputManager.PlayerColor.Yellow:
                cannon2Sprite.GetComponent <SpriteRenderer>().sprite = p4;
                break;
            }
            break;

        case InputManager.ControlID.Cannon3:
            /*
             *      switch (oldRunnerID) { //old runner becomes new cannon
             *      case InputManager.PlayerID.Player1:
             *              cannon3Sprite.GetComponent<SpriteRenderer>().sprite = p1_l;
             *              break;
             *      case InputManager.PlayerID.Player2:
             *              cannon3Sprite.GetComponent<SpriteRenderer>().sprite = p2_l;
             *              break;
             *      case InputManager.PlayerID.Player3:
             *              cannon3Sprite.GetComponent<SpriteRenderer>().sprite = p3_l;
             *              break;
             *      case InputManager.PlayerID.Player4:
             *              cannon3Sprite.GetComponent<SpriteRenderer>().sprite = p4_l;
             *              break;
             *      }
             *      break;*/
            switch (oldColor)
            {     //old runner becomes new cannon
            case InputManager.PlayerColor.Red:
                cannon3Sprite.GetComponent <SpriteRenderer>().sprite = p1_l;
                break;

            case InputManager.PlayerColor.Blue:
                cannon3Sprite.GetComponent <SpriteRenderer>().sprite = p2_l;
                break;

            case InputManager.PlayerColor.Green:
                cannon3Sprite.GetComponent <SpriteRenderer>().sprite = p3_l;
                break;

            case InputManager.PlayerColor.Yellow:
                cannon3Sprite.GetComponent <SpriteRenderer>().sprite = p4_l;
                break;
            }
            break;
        }

        //change sprite related to cannon
        //setSprite()

        //change cat
        //change cat depending on new playerid
        Vector3 dir = Vector3.zero;

        Debug.Log("CURR DIRECTION: " + gameObject.GetComponent <Rigidbody>().velocity);
        setSprite(RunnerAnimation.R.getSprite(newRunnerID, dir));


        InputManager.S.swapPlayer(cID);
        timeLastSwap = Time.time;
    }
Exemplo n.º 5
0
    // Update is called once per frame
    void Update()
    {
        Quaternion curr_base_rot   = cannon_base.GetComponent <Transform>().rotation;
        Quaternion curr_barrel_rot = cannon_barrel.GetComponent <Transform>().rotation;

        if (curr_base_rot != base_rotation || curr_barrel_rot != barrel_rotation)
        {
            moving = true;
        }
        else if (curr_base_rot == base_rotation && curr_barrel_rot == barrel_rotation)
        {
            moving = false;
        }
        base_rotation   = curr_base_rot;
        barrel_rotation = curr_barrel_rot;

        InputManager.PlayerColor pclr = InputManager.S.getPlayerColorWithControlID(curr_CID);
        Sprite changeme = spritetochange.GetComponent <SpriteRenderer>().sprite;

        if (moving)
        //if (Input.anyKey || Input.GetAxis("Horizontal") > 0 || Input.GetAxis("Horizontal") < 0 || Input.GetAxis("Vertical") > 0 || Input.GetAxis("Vertical") < 0)
        {
            if (Time.time - curr_time > 0.25f)
            {
                curr_time = Time.time;
                //Debug.Log("SOMETHING IS BEING PRESSED");
                //Debug.Log(pclr);
                //Debug.Log(changeme == red[0]);
                //yield return new WaitForSeconds(1);
                if (pclr == InputManager.PlayerColor.Red)
                {
                    if (changeme == red[0])
                    {
                        spritetochange.GetComponent <SpriteRenderer>().sprite = red[1];
                    }
                    else if (changeme == red[1])
                    {
                        spritetochange.GetComponent <SpriteRenderer>().sprite = red[2];
                    }
                    else if (changeme == red[2])
                    {
                        spritetochange.GetComponent <SpriteRenderer>().sprite = red[1];
                    }
                }
                else if (pclr == InputManager.PlayerColor.Blue)
                {
                    if (changeme == blue[0])
                    {
                        spritetochange.GetComponent <SpriteRenderer>().sprite = blue[1];
                    }
                    else if (changeme == blue[1])
                    {
                        spritetochange.GetComponent <SpriteRenderer>().sprite = blue[2];
                    }
                    else
                    {
                        spritetochange.GetComponent <SpriteRenderer>().sprite = blue[1];
                    }
                }
                else if (pclr == InputManager.PlayerColor.Green)
                {
                    if (changeme == green[0])
                    {
                        spritetochange.GetComponent <SpriteRenderer>().sprite = green[1];
                    }
                    else if (changeme == green[1])
                    {
                        spritetochange.GetComponent <SpriteRenderer>().sprite = green[2];
                    }
                    else
                    {
                        spritetochange.GetComponent <SpriteRenderer>().sprite = green[1];
                    }
                }
                else if (pclr == InputManager.PlayerColor.Yellow)
                {
                    if (changeme == yellow[0])
                    {
                        spritetochange.GetComponent <SpriteRenderer>().sprite = yellow[1];
                    }
                    else if (changeme == yellow[1])
                    {
                        spritetochange.GetComponent <SpriteRenderer>().sprite = yellow[2];
                    }
                    else
                    {
                        spritetochange.GetComponent <SpriteRenderer>().sprite = yellow[1];
                    }
                }
            }
        }
        else
        {
            if (pclr == InputManager.PlayerColor.Red)
            {
                spritetochange.GetComponent <SpriteRenderer>().sprite = red[0];
            }
            else if (pclr == InputManager.PlayerColor.Blue)
            {
                spritetochange.GetComponent <SpriteRenderer>().sprite = blue[0];
            }
            else if (pclr == InputManager.PlayerColor.Green)
            {
                spritetochange.GetComponent <SpriteRenderer>().sprite = green[0];
            }
            else if (pclr == InputManager.PlayerColor.Yellow)
            {
                spritetochange.GetComponent <SpriteRenderer>().sprite = yellow[0];
            }
        }
    }