void Start()
    {
        input = InputManagement.Instance;

        var angles = transform.eulerAngles;

        x = angles.x;
        y = angles.y;
    }
    // int chargeDirection = 1;

    void Start()
    {
        rb        = GetComponent <Rigidbody>();
        input     = InputManagement.Instance;
        gameBalls = GameObject.FindObjectsOfType <BallEntity>();
        if (playCamera)
        {
            playCamera.onCameraDirectionUpdate += dir => strikeDirection = dir;
        }
    }
    void Awake()
    {
        if (instance == null)
        {
            instance = this;
        }
        else
        {
            Destroy(this);
        }

        mouseAxis = new Vector2(0f, 0f);
    }