Exemplo n.º 1
0
    void AddToInputKeyList(InputKeyInfo iki)
    {
        if (m_keyInputList.Count >= 6)
            m_keyInputList.RemoveAt (0);

        m_keyInputList.Add (iki);
    }
Exemplo n.º 2
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            public InputKeyInfo Clone()
            {
                InputKeyInfo clone = new InputKeyInfo();

                clone._keys = new Dictionary <int, InputValue>(_keys);
                return(clone);
            }
Exemplo n.º 3
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            public override bool Equals(object obj)
            {
                InputKeyInfo c1 = this;
                InputKeyInfo c2 = obj as InputKeyInfo;

                if (c2 == null)
                {
                    return(false);
                }

                if (c1._keys.Count != c2._keys.Count)
                {
                    return(false);
                }

                foreach (var key in c1._keys)
                {
                    InputValue value;
                    if (!c2._keys.TryGetValue(key.Key, out value))
                    {
                        return(false);
                    }

                    if (value.Value != key.Value.Value || value.IsAxis != key.Value.IsAxis)
                    {
                        return(false);
                    }
                }

                return(true);
            }
Exemplo n.º 4
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    public void ResetKey()
    {
        KeyCodeList = new List <InputKeyInfo>();
        InputKeyInfo info = new InputKeyInfo();

        info.m_Key = E_InputKey.Up;
        info.Key   = KeyCode.W;
        KeyCodeList.Add(info);
        info       = new InputKeyInfo();
        info.m_Key = E_InputKey.Down;
        info.Key   = KeyCode.S;
        KeyCodeList.Add(info);
        info       = new InputKeyInfo();
        info.m_Key = E_InputKey.Left;
        info.Key   = KeyCode.A;
        KeyCodeList.Add(info);
        info       = new InputKeyInfo();
        info.m_Key = E_InputKey.Rigth;
        info.Key   = KeyCode.D;
        KeyCodeList.Add(info);
        info       = new InputKeyInfo();
        info.m_Key = E_InputKey.Attack;
        info.Key   = KeyCode.J;
        KeyCodeList.Add(info);
        info       = new InputKeyInfo();
        info.m_Key = E_InputKey.LongAttack;
        info.Key   = KeyCode.U;
        KeyCodeList.Add(info);
        info       = new InputKeyInfo();
        info.m_Key = E_InputKey.Jump;
        info.Key   = KeyCode.K;
        KeyCodeList.Add(info);
        info       = new InputKeyInfo();
        info.m_Key = E_InputKey.Blink;
        info.Key   = KeyCode.L;
        KeyCodeList.Add(info);
        info       = new InputKeyInfo();
        info.m_Key = E_InputKey.Skill;
        info.Key   = KeyCode.I;
        KeyCodeList.Add(info);
        info       = new InputKeyInfo();
        info.m_Key = E_InputKey.Support;
        info.Key   = KeyCode.O;
        KeyCodeList.Add(info);
        info       = new InputKeyInfo();
        info.m_Key = E_InputKey.Bag;
        info.Key   = KeyCode.B;
        KeyCodeList.Add(info);
        info       = new InputKeyInfo();
        info.m_Key = E_InputKey.Map;
        info.Key   = KeyCode.M;
        KeyCodeList.Add(info);

        _keyDict = new Dictionary <E_InputKey, KeyCode>();
        for (int i = 0; i < KeyCodeList.Count; i++)
        {
            _keyDict.Add(KeyCodeList[i].m_Key, KeyCodeList[i].Key);
        }
    }
Exemplo n.º 5
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            public static InputKeyInfo operator |(InputKeyInfo a, InputKeyInfo b)
            {
                InputKeyInfo ret = new InputKeyInfo();

                ret._keys = new Dictionary <int, InputValue>(a._keys);

                foreach (var kb in b._keys)
                {
                    ret._keys[kb.Key] = kb.Value;
                }

                return(ret);
            }
Exemplo n.º 6
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 public void Set(InputKeyInfo config)
 {
     if (!config)
     {
         Set();
     }
     else
     {
         Set(config.ID, config.virtualName, config.type, config.touchID, config.touchIndex, config.delay, config.value, config.name, config.desc);
         bindDirection = config.bindDirection;
         m_mutexKeyIDs = config.mutexKeys;
     }
 }
Exemplo n.º 7
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        private void SendKeyMap(PadToKeyInput input, InputKeyInfo oldState, InputKeyInfo newState, string processName)
        {
            if (oldState.HasNewInput(input.Name, newState))
            {
                if (processName == null)
                {
                    SimpleLogger.Instance.Info("SendKey : Release '" + input.Keys + "' to <unknown process>");
                }
                else
                {
                    SimpleLogger.Instance.Info("SendKey : Release '" + input.Keys + "' to " + processName);
                }

                if (input.ScanCodes.Length != 0)
                {
                    foreach (uint sc in input.ScanCodes)
                    {
                        SendKey.SendScanCode(sc, false);
                    }
                }
                else if (input.Keys != Keys.None)
                {
                    SendKey.Send(input.Keys, false);
                }
            }
            else if (newState.HasNewInput(input.Name, oldState))
            {
                if (processName == null)
                {
                    SimpleLogger.Instance.Info("SendKey : Press '" + input.Keys + "' to <unknown process>");
                }
                else
                {
                    SimpleLogger.Instance.Info("SendKey : Press '" + input.Keys + "' to " + processName);
                }

                if (input.ScanCodes.Length != 0)
                {
                    foreach (uint sc in input.ScanCodes)
                    {
                        SendKey.SendScanCode(sc, true);
                    }
                }
                else if (input.Keys != Keys.None)
                {
                    SendKey.Send(input.Keys, true);
                }
            }
        }
Exemplo n.º 8
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        private void ProcessJoystickState(InputKeyInfo keyState, InputKeyInfo prevState)
        {
            IntPtr hWndProcess;
            bool   isDesktop;
            string process = GetActiveProcessFileName(out isDesktop, out hWndProcess);

            var mapping = _mapping[process];

            if (mapping != null)
            {
                foreach (var keyMap in mapping.Input)
                {
                    if (!keyMap.IsValid())
                    {
                        continue;
                    }

                    SendInput(keyState, prevState, hWndProcess, process, keyMap);
                }
            }

            var commonMapping = _mapping["*"];

            if (commonMapping != null)
            {
                foreach (var keyMap in commonMapping.Input)
                {
                    if (!keyMap.IsValid())
                    {
                        continue;
                    }

                    if (mapping != null && mapping[keyMap.Name] != null)
                    {
                        continue;
                    }

                    SendInput(keyState, prevState, hWndProcess, process, keyMap);
                }
            }
        }
Exemplo n.º 9
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    //record the input info
    void InputRecordListener()
    {
        for (int i=0; i<keyCodeArray.Length; ++i)
        {
            if (Input.GetKeyDown ( keyCodeArray[i] ))
            {
                InputKeyInfo info = new InputKeyInfo ();
                info.m_KeyCode = keyCodeArray[i];
                info.m_time = Time.time;
                m_keyInputList.Add (info);

                TrimInputList ();
            }
        }
    }
Exemplo n.º 10
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        private void SendInput(InputKeyInfo newState, InputKeyInfo oldState, IntPtr hWndProcess, string process, PadToKeyInput input)
        {
            if (input.Type == PadToKeyType.Mouse && (input.Code == "CLICK" || input.Code == "RCLICK" || input.Code == "MCLICK"))
            {
                if (oldState.HasNewInput(input.Name, newState)) // Released
                {
                    if (input.Code == "CLICK")
                    {
                        SendKey.SendMouseInput(SendKey.MouseInput.Click, false);
                    }
                    else if (input.Code == "RCLICK")
                    {
                        SendKey.SendMouseInput(SendKey.MouseInput.RClick, false);
                    }
                    else if (input.Code == "MCLICK")
                    {
                        SendKey.SendMouseInput(SendKey.MouseInput.MClick, false);
                    }
                }
                else if (newState.HasNewInput(input.Name, oldState)) // Pressed
                {
                    if (input.Code == "CLICK")
                    {
                        SendKey.SendMouseInput(SendKey.MouseInput.Click, true);
                    }
                    else if (input.Code == "RCLICK")
                    {
                        SendKey.SendMouseInput(SendKey.MouseInput.RClick, true);
                    }
                    else if (input.Code == "MCLICK")
                    {
                        SendKey.SendMouseInput(SendKey.MouseInput.MClick, true);
                    }
                }

                return;
            }

            if (input.Type == PadToKeyType.Mouse && (input.Code == "X" || input.Code == "Y"))
            {
                if (!newState.HasFlag(input.Name) && !newState.HasFlag(RevertedAxis(input.Name)))
                {
                    Debug.WriteLine("STOP MOUSE MOVE " + input.Code);

                    // Stop
                    if (input.Code == "X")
                    {
                        _mouseMove.X = 0;
                    }
                    else
                    {
                        _mouseMove.Y = 0;
                    }

                    if (_mouseMove.IsEmpty && _mouseTimer != null)
                    {
                        _mouseTimer.Dispose();
                        _mouseTimer = null;
                    }
                }
                else if (newState.HasNewInput(input.Name, oldState, true))
                {
                    // Moving
                    if (input.Code == "X")
                    {
                        _mouseMove.X = newState.GetMouseInputValue(input.Name);
                    }
                    else
                    {
                        _mouseMove.Y = newState.GetMouseInputValue(input.Name);
                    }

                    Debug.WriteLine("Mouse @ " + _mouseMove.ToString());

                    if (_mouseMove.IsEmpty)
                    {
                        if (_mouseTimer != null)
                        {
                            _mouseTimer.Dispose();
                        }

                        _mouseTimer = null;
                    }
                    else if (_mouseTimer == null)
                    {
                        _mouseTimer = new System.Threading.Timer(new TimerCallback(OnMouseTimerProc), this, 0, 1);
                    }
                }
                else if (newState.HasNewInput(RevertedAxis(input.Name), oldState, true))
                {
                    // Moving
                    if (input.Code == "X")
                    {
                        _mouseMove.X = newState.GetMouseInputValue(RevertedAxis(input.Name));
                    }
                    else
                    {
                        _mouseMove.Y = newState.GetMouseInputValue(RevertedAxis(input.Name));
                    }

                    Debug.WriteLine("Mouse @ " + _mouseMove.ToString());

                    if (_mouseMove.IsEmpty)
                    {
                        if (_mouseTimer != null)
                        {
                            _mouseTimer.Dispose();
                        }

                        _mouseTimer = null;
                    }
                    else if (_mouseTimer == null)
                    {
                        _mouseTimer = new System.Threading.Timer(new TimerCallback(OnMouseTimerProc), this, 0, 5);
                    }
                }

                return;
            }

            if (input.Key != null && (input.Key.StartsWith("(") || input.Key.StartsWith("{")))
            {
                if (newState.HasNewInput(input.Name, oldState))
                {
                    if (input.Keys != 0)
                    {
                        if (process == null)
                        {
                            SimpleLogger.Instance.Info("SendKey : " + input.Key + " to <unknown process>");
                        }
                        else
                        {
                            SimpleLogger.Instance.Info("SendKey : " + input.Key + " to " + process);
                        }
                    }

                    if (input.Key == "(%{CLOSE})" && hWndProcess != IntPtr.Zero)
                    {
                        SendMessage(hWndProcess, WM_CLOSE, 0, 0);
                    }
                    else if (input.Key == "(%{KILL})" && hWndProcess != IntPtr.Zero)
                    {
                        KillProcess(hWndProcess, process);
                    }
                    else if (input.Key == "(%{F4})" && process == "emulationstation")
                    {
                        SendKey.Send(Keys.Alt, true);
                        SendKey.Send(Keys.F4, true);
                        SendKey.Send(Keys.Alt, false);
                        SendKey.Send(Keys.F4, false);
                    }
                    else
                    {
                        SendKeys.SendWait(input.Key);
                    }
                }
            }
            else if (input.Keys != 0 || input.ScanCodes.Length != 0)
            {
                SendKeyMap(input, oldState, newState, process);
            }
        }
Exemplo n.º 11
0
        public void DoWork()
        {
            JoyInputs joysticks = new JoyInputs();

            SDL.SDL_SetHint(SDL.SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
            SDL.SDL_Init(SDL.SDL_INIT_JOYSTICK);
            SDL.SDL_InitSubSystem(SDL.SDL_INIT_JOYSTICK);
            SDL.SDL_JoystickEventState(1);

            int numJoysticks = SDL.SDL_NumJoysticks();

            for (int i = 0; i < numJoysticks; i++)
            {
                AddJoystick(joysticks, i);
            }

            InputKeyInfo oldIState = new InputKeyInfo();
            InputKeyInfo istate    = new InputKeyInfo();

            while (true)
            {
                if (_waitHandle.WaitOne(1))
                {
                    break;
                }

                try
                {
                    SDL.SDL_Event evt;
                    if (SDL.SDL_PollEvent(out evt) != 0)
                    {
                        if (evt.type == SDL.SDL_EventType.SDL_QUIT)
                        {
                            break;
                        }

                        switch (evt.type)
                        {
                        case SDL.SDL_EventType.SDL_JOYAXISMOTION:
                        {
                            const int DEADZONE     = 500;
                            int       initialValue = 0;

                            int normValue = 0;

                            if (Math.Abs(evt.jaxis.axisValue - initialValue) > DEADZONE)
                            {
                                if (evt.jaxis.axisValue - initialValue > 0)
                                {
                                    normValue = 1;
                                }
                                else
                                {
                                    normValue = -1;
                                }
                            }

                            var axis = joysticks.FindInputMapping(evt.jaxis.which, "axis", evt.jaxis.axis);
                            if (axis != null)
                            {
                                var axisName     = axis.Name;
                                var revertedAxis = RevertedAxis(axisName);
                                int value        = evt.jaxis.axisValue;

                                if (value != 0 && (Math.Abs(value) / value) == -axis.Value)
                                {
                                    if (revertedAxis != axisName)
                                    {
                                        axisName     = revertedAxis;
                                        revertedAxis = axis.Name;
                                        value        = -value;
                                    }
                                    else
                                    {
                                        normValue = 0;
                                        value     = 0;
                                    }
                                }

                                if (normValue != 0)
                                {
                                    istate.Remove(revertedAxis);
                                    istate.Add(axisName, value, true);
                                }
                                else
                                {
                                    istate.Remove(revertedAxis);
                                    istate.Remove(axisName);
                                }
                            }
                        }
                        break;

                        case SDL.SDL_EventType.SDL_JOYBUTTONDOWN:
                        case SDL.SDL_EventType.SDL_JOYBUTTONUP:
                        {
                            var js = joysticks.FirstOrDefault(j => j.Id == evt.jbutton.which);
                            if (js != null)
                            {
                                foreach (var conf in js.Config.Input.Where(i => i.Type == "button" && i.Id == evt.jbutton.button))
                                {
                                    if (evt.jbutton.state == SDL.SDL_PRESSED)
                                    {
                                        istate.Add(conf.Name);
                                    }
                                    else
                                    {
                                        istate.Remove(conf.Name);
                                    }
                                }
                            }
                        }
                        break;

                        case SDL.SDL_EventType.SDL_JOYHATMOTION:
                        {
                            var js = joysticks.FirstOrDefault(j => j.Id == evt.jhat.which);
                            if (js != null)
                            {
                                var up = js.Config.Input.FirstOrDefault(i => i.Type == "hat" && i.Id == evt.jhat.hat && i.Value == SDL.SDL_HAT_UP);
                                if (up != null)
                                {
                                    if ((evt.jhat.hatValue & SDL.SDL_HAT_UP) == SDL.SDL_HAT_UP)
                                    {
                                        istate.Add(up.Name);
                                    }
                                    else
                                    {
                                        istate.Remove(up.Name);
                                    }
                                }

                                var right = js.Config.Input.FirstOrDefault(i => i.Type == "hat" && i.Id == evt.jhat.hat && i.Value == SDL.SDL_HAT_RIGHT);
                                if (right != null)
                                {
                                    if ((evt.jhat.hatValue & SDL.SDL_HAT_RIGHT) == SDL.SDL_HAT_RIGHT)
                                    {
                                        istate.Add(right.Name);
                                    }
                                    else
                                    {
                                        istate.Remove(right.Name);
                                    }
                                }

                                var down = js.Config.Input.FirstOrDefault(i => i.Type == "hat" && i.Id == evt.jhat.hat && i.Value == SDL.SDL_HAT_DOWN);
                                if (down != null)
                                {
                                    if ((evt.jhat.hatValue & SDL.SDL_HAT_DOWN) == SDL.SDL_HAT_DOWN)
                                    {
                                        istate.Add(down.Name);
                                    }
                                    else
                                    {
                                        istate.Remove(down.Name);
                                    }
                                }

                                var left = js.Config.Input.FirstOrDefault(i => i.Type == "hat" && i.Id == evt.jhat.hat && i.Value == SDL.SDL_HAT_LEFT);
                                if (left != null)
                                {
                                    if ((evt.jhat.hatValue & SDL.SDL_HAT_LEFT) == SDL.SDL_HAT_LEFT)
                                    {
                                        istate.Add(left.Name);
                                    }
                                    else
                                    {
                                        istate.Remove(left.Name);
                                    }
                                }
                            }
                        }
                        break;

                        case SDL.SDL_EventType.SDL_JOYDEVICEREMOVED:
                        {
                            var js = joysticks.FirstOrDefault(j => j.Id == evt.jdevice.which);
                            if (js != null)
                            {
                                SDL.SDL_JoystickClose(js.SdlJoystick);
                                joysticks.Remove(js);
                            }
                        }

                        break;

                        case SDL.SDL_EventType.SDL_JOYDEVICEADDED:
                            if (!joysticks.Any(j => j.Id == evt.jdevice.which))
                            {
                                AddJoystick(joysticks, evt.jdevice.which);
                            }
                            break;
                        }

                        if (istate != oldIState)
                        {
                            Debug.WriteLine("State : " + istate.ToString() + " - OldState : " + oldIState.ToString());

                            //istate.HasNewInput(InputKey.leftanalogleft, oldIState, true);

                            ProcessJoystickState(istate, oldIState);

                            oldIState = istate.Clone();
                        }

                        Thread.Sleep(1);
                    }
                }
                catch { }
            }

            foreach (var joy in joysticks)
            {
                SDL.SDL_JoystickClose(joy.SdlJoystick);
            }

            SDL.SDL_QuitSubSystem(SDL.SDL_INIT_JOYSTICK);
            SDL.SDL_Quit();
        }
Exemplo n.º 12
0
            public bool HasNewInput(InputKey k, InputKeyInfo old, bool checkAxisChanged = false)
            {
                var newValues = FromInputKey(k);

                if (newValues.Count == 0)
                {
                    return(false);
                }

                var oldValues = old.FromInputKey(k);

                if (oldValues.Count == 0)
                {
                    if (newValues.Any(v => v.Value.IsAxis))
                    {
                        foreach (var nv in newValues.Where(v => v.Value.IsAxis))
                        {
                            oldValues[nv.Key] = new InputValue(0, true);
                        }
                    }
                    else
                    {
                        return(true);
                    }
                }

                foreach (var ov in oldValues)
                {
                    if (!newValues.ContainsKey(ov.Key))
                    {
                        return(false);
                    }

                    var oldVal = oldValues[ov.Key];
                    var newVal = newValues[ov.Key];

                    if (oldVal.IsAxis)
                    {
                        if (checkAxisChanged)
                        {
                            if (oldVal.Value != newVal.Value)
                            {
                                return(true);
                            }
                        }

                        const int DEADZONE = 20000;

                        bool oldOutOfDeadZone = Math.Abs(oldVal.Value) >= DEADZONE;
                        bool newOutOfDeadZone = Math.Abs(newVal.Value) >= DEADZONE;

                        if (newOutOfDeadZone && !oldOutOfDeadZone)
                        {
                            return(true);
                        }
                    }
                    else if (oldVal.Value != newVal.Value)
                    {
                        return(true);
                    }
                }

                return(false);
            }
Exemplo n.º 13
0
 public static bool HasShiftKey(this InputKeyInfo keyInfo)
 {
     return((keyInfo.Modifiers & InputModifiers.Shift) == InputModifiers.Shift);
 }
Exemplo n.º 14
0
 public static bool HasNoModifiers(this InputKeyInfo keyInfo)
 {
     return(keyInfo.Modifiers == 0);
 }
Exemplo n.º 15
0
 public static bool HasControlKey(this InputKeyInfo keyInfo)
 {
     return((keyInfo.Modifiers & InputModifiers.Control) == InputModifiers.Control);
 }