private void HitButton_OnClick(object sender, InputHelper.ClickEventArgs e) { var damage = 5f; hitPoints -= damage; lifeBar.AddDamage(damage); }
private void SpendManaButton_OnClick(object sender, InputHelper.ClickEventArgs e) { var spellCost = 2f; mana = Math.Max(0f, Math.Min(mana - spellCost, maxMana)); manaBar.UseMana(spellCost); }
private void HealButton_OnClick(object sender, InputHelper.ClickEventArgs e) { var damage = 10f; hitPoints += damage; lifeBar.Heal(damage); }
private void AddSuperButton_OnClick(object sender, InputHelper.ClickEventArgs e) { var damage = 10f; superEnergy += damage; superBar.AddEnergy(damage); }
private void AddManaButton_OnClick(object sender, InputHelper.ClickEventArgs e) { mana = Math.Max(0f, Math.Min(mana + 0.5f, maxMana)); }
private void SpendSuperButton_OnClick(object sender, InputHelper.ClickEventArgs e) { superEnergy = 0; superBar.UseEnergy(); }
private void NopeButton_OnClick(object sender, InputHelper.ClickEventArgs e) { superBar.Nope(); }
private void ResetTime_OnClick(object sender, InputHelper.ClickEventArgs e) { time.Start(maxTime); timer.Reset(); }