Exemplo n.º 1
0
/// private メソッド
///---------------------------------------------------------------------------

        /// パッドの入力情報を格納
        private void setInputState(ref InputGamePadState inputState, GamePadButtons gamePadButtons)
        {
            inputState = 0;

            /// 方向キー入力
            if ((gamePadButtons & GamePadButtons.Up) != 0)
            {
                inputState |= InputGamePadState.Up;
            }
            if ((gamePadButtons & GamePadButtons.Down) != 0)
            {
                inputState |= InputGamePadState.Down;
            }
            if ((gamePadButtons & GamePadButtons.Left) != 0)
            {
                inputState |= InputGamePadState.Left;
            }
            if ((gamePadButtons & GamePadButtons.Right) != 0)
            {
                inputState |= InputGamePadState.Right;
            }


            /// ボタン入力
            if ((gamePadButtons & GamePadButtons.Square) != 0)
            {
                inputState |= InputGamePadState.Square;
            }
            if ((gamePadButtons & GamePadButtons.Triangle) != 0)
            {
                inputState |= InputGamePadState.Triangle;
            }
            if ((gamePadButtons & GamePadButtons.Circle) != 0)
            {
                inputState |= InputGamePadState.Circle;
            }
            if ((gamePadButtons & GamePadButtons.Cross) != 0)
            {
                inputState |= InputGamePadState.Cross;
            }
            if ((gamePadButtons & GamePadButtons.Start) != 0)
            {
                inputState |= InputGamePadState.Start;
            }
            if ((gamePadButtons & GamePadButtons.Select) != 0)
            {
                inputState |= InputGamePadState.Select;
            }
            if ((gamePadButtons & GamePadButtons.L) != 0)
            {
                inputState |= InputGamePadState.L;
            }
            if ((gamePadButtons & GamePadButtons.R) != 0)
            {
                inputState |= InputGamePadState.R;
            }
        }
Exemplo n.º 2
0
        /// 入力情報のクリア
        public void Clear()
        {
            inputTrig      = 0;
            inputScan      = 0;
            inputFree      = 0;
            inputRepeat    = 0;
            inputRepeatTmp = 0;

            repeatStartWaitFrameCnt = 0;
            repeatEveryWaitFrameCnt = 0;
        }
Exemplo n.º 3
0
        /// 繰り返し入力情報を更新
        private void updateInputRepeat()
        {
            inputRepeat = 0;

            /// 連続入力中
            ///---------------------------------------------------
            if (inputRepeatTmp != 0)
            {
                /// 開始時の入力が一定時間維持された連続入力とみなす
                if (inputRepeatTmp == inputScan)
                {
                    if (repeatStartWaitFrameCnt >= repeatStartWaitFrameMax)
                    {
                        /// 連続入力が有効になった際の有効待機
                        repeatEveryWaitFrameCnt++;
                        if (repeatEveryWaitFrameCnt >= repeatEveryWaitFrameMax)
                        {
                            inputRepeat             = inputRepeatTmp;
                            repeatEveryWaitFrameCnt = 0;
                        }
                    }
                    else
                    {
                        repeatStartWaitFrameCnt++;
                    }
                }

                /// 開始時の入力と異なったら連続入力を解除
                else
                {
                    inputRepeatTmp = 0;
                }
            }

            /// 未連続入力中
            ///---------------------------------------------------
            if (inputRepeatTmp == 0)
            {
                /// トリガの発生時から連続入力の判定開始
                /// 最初の一回は入力として扱う
                if (inputTrig != 0 || inputFree != 0)
                {
                    inputRepeat             = inputScan;
                    inputRepeatTmp          = inputScan;
                    repeatStartWaitFrameCnt = 0;
                    repeatEveryWaitFrameCnt = repeatEveryWaitFrameMax;
                }
            }
        }
Exemplo n.º 4
0
        /// 繰り返し入力情報を更新
        private void updateInputRepeat()
        {
            inputRepeat		= 0;

            /// 連続入力中
            ///---------------------------------------------------
            if( inputRepeatTmp != 0 ){

            /// 開始時の入力が一定時間維持された連続入力とみなす
            if( inputRepeatTmp == inputScan ){

                if( repeatStartWaitFrameCnt >= repeatStartWaitFrameMax ){

                    /// 連続入力が有効になった際の有効待機
                    repeatEveryWaitFrameCnt ++;
                    if( repeatEveryWaitFrameCnt >= repeatEveryWaitFrameMax ){
                        inputRepeat				= inputRepeatTmp;
                        repeatEveryWaitFrameCnt = 0;
                    }
                }
                else{
                    repeatStartWaitFrameCnt ++;
                }
            }

            /// 開始時の入力と異なったら連続入力を解除
            else{
                inputRepeatTmp	= 0;
            }
            }

            /// 未連続入力中
            ///---------------------------------------------------
            if( inputRepeatTmp == 0 ){

            /// トリガの発生時から連続入力の判定開始
            /// 最初の一回は入力として扱う
            if( inputTrig != 0 || inputFree != 0 ){
                inputRepeat				= inputScan;
                inputRepeatTmp			= inputScan;
                repeatStartWaitFrameCnt	= 0;
                repeatEveryWaitFrameCnt	= repeatEveryWaitFrameMax;
            }
            }
        }
Exemplo n.º 5
0
        /// private メソッド
        ///---------------------------------------------------------------------------
        /// パッドの入力情報を格納
        private void setInputState( ref InputGamePadState inputState, GamePadButtons gamePadButtons )
        {
            inputState = 0;

            /// 方向キー入力
            if( (gamePadButtons & GamePadButtons.Up) != 0 ){
            inputState |= InputGamePadState.Up;
            }
            if( (gamePadButtons & GamePadButtons.Down) != 0 ){
            inputState |= InputGamePadState.Down;
            }
            if( (gamePadButtons & GamePadButtons.Left) != 0 ){
            inputState |= InputGamePadState.Left;
            }
            if( (gamePadButtons & GamePadButtons.Right) != 0 ){
            inputState |= InputGamePadState.Right;
            }

            /// ボタン入力
            if( (gamePadButtons & GamePadButtons.Square) != 0 ){
            inputState |= InputGamePadState.Square;
            }
            if( (gamePadButtons & GamePadButtons.Triangle) != 0 ){
            inputState |= InputGamePadState.Triangle;
            }
            if( (gamePadButtons & GamePadButtons.Circle) != 0 ){
            inputState |= InputGamePadState.Circle;
            }
            if( (gamePadButtons & GamePadButtons.Cross) != 0 ){
            inputState |= InputGamePadState.Cross;
            }
            if( (gamePadButtons & GamePadButtons.Start) != 0 ){
            inputState |= InputGamePadState.Start;
            }
            if( (gamePadButtons & GamePadButtons.Select) != 0 ){
            inputState |= InputGamePadState.Select;
            }
            if( (gamePadButtons & GamePadButtons.L) != 0 ){
            inputState |= InputGamePadState.L;
            }
            if( (gamePadButtons & GamePadButtons.R) != 0 ){
            inputState |= InputGamePadState.R;
            }
        }
Exemplo n.º 6
0
        /// 入力情報のクリア
        public void Clear()
        {
            inputTrig		= 0;
            inputScan		= 0;
            inputFree		= 0;
            inputRepeat		= 0;
            inputRepeatTmp	= 0;

            repeatStartWaitFrameCnt	= 0;
            repeatEveryWaitFrameCnt	= 0;
        }