/// <summary> /// checks whether specified key has been pressed. /// </summary> /// <param name="key">game key in the game</param> /// <returns></returns> public bool IsPressKey(GameKey key) { if (input.IsConnectedControlPad && input.IsPressControlPad(TranslateToControlPad(key))) { return(true); } return(input.IsPressKey(TranslateToKeyboard(key))); }