Exemplo n.º 1
0
 void FixedUpdate()
 {
     if (_player_Health.IsDead)
     {
         return;
     }
     _keyInput.KeyCheck();
     _moveInput = _keyInput.MoveInput;
     _rigidbody2D.AddForce(_moveInput * _movementSpeed);
     _slowMovement.rigidbody2D = _rigidbody2D;
     //_rigidbody2D.velocity = _slowMovement.rigidbody2D.velocity;
 }
 void Update()
 {
     _inputBehaviour.KeyCheck();
     Animation();
 }