public override Task <Entity> CreateEntity(EntityHierarchyItemViewModel parent) { var name = ComputeNewName(parent, "Smoke particle system"); var component = new ParticleSystemComponent(); var emitter = new ParticleEmitter { ParticleLifetime = new Vector2(1, 2) }; // 20 Particle per second var spawner = new SpawnerPerSecond { SpawnCount = 20 }; emitter.Spawners.Add(spawner); // Size var randSize = new InitialSizeSeed { RandomSize = new Vector2(0.35f, 0.55f) }; emitter.Initializers.Add(randSize); // Position var randPos = new InitialPositionSeed { PositionMin = new Vector3(-0.2f, 0, -0.2f), PositionMax = new Vector3(0.2f, 0, 0.2f) }; emitter.Initializers.Add(randPos); // Velocity var randVel = new InitialVelocitySeed { VelocityMin = new Vector3(-0.5f, 1f, -0.5f), VelocityMax = new Vector3(0.5f, 3, 0.5f) }; emitter.Initializers.Add(randVel); component.ParticleSystem.Emitters.Add(emitter); return(CreateEntityWithComponent(name, component)); }