void Awake() { inimigoBase = GetComponent <InimigoBaseScript>(); rigid = GetComponent <Rigidbody2D>(); state = LixeiraStates.WAITING; AttackForceConstant = ThrowHeight * rigid.gravityScale * Physics.gravity.y; }
void Awake() { inimigoBase = GetComponent <InimigoBaseScript>(); rigid = GetComponent <Rigidbody2D>(); anim = GetComponent <Animator>(); originalScale = transform.localScale; state = CachorroStates.WAITING; anim.Play("Idle"); direction = -1; }