Exemplo n.º 1
0
		public override void LoadRules(IniFile.IniSection rules) {
			base.LoadRules(rules);

            WeaponType = rules.ReadEnum<WeaponType>("WeaponType", null);
			Action = rules.ReadEnum<Action>("Action", Action.MultiMissile);
			IsPowered = rules.ReadBool("IsPowered", true);
			DisableableFromShell = rules.ReadBool("DisableableFromShell");
			SidebarFlashTabFrames = rules.ReadInt("SidebarFlashTabFrames", -1);
			AIDefendAgainst = rules.ReadBool("AIDefendAgainst");
			PreClick = rules.ReadBool("PreClick");
			PostClick = rules.ReadBool("PostClick");
			ShowTimer = rules.ReadBool("ShowTimer");
			SpecialSound = Get<Sound>(rules.ReadString("SpecialSound"));
			StartSound = Get<Sound>(rules.ReadString("StartSound"));
			Range = rules.ReadFloat("Range", 0);
			LineMultiplier = rules.ReadInt("LineMultiplier", 0);
			Type = rules.ReadEnum<AbstractType>("Type", null);
			PreDependent = rules.ReadEnum<WeaponType>("PreDependent", null);
			AuxBuilding = Get<BuildingType>(rules.ReadString("AuxBuilding"));
			UseChargeDrain = rules.ReadBool("UseChargeDrain");
			ManualControl = rules.ReadBool("ManualControl");
			RechargeTime = rules.ReadFloat("RechargeTime", 5.0f);
			SidebarImage = rules.ReadString("SidebarImage", "");

		}