void Start() { ingameManager = GameObject.FindGameObjectWithTag("Manager").GetComponentInChildren<IngameManager>(); }
int m_moveCount = 0; //이동 횟수 void Awake() { Instance = this; Init(); CreateObjectOnce(); }
void Awake() { doubleSpeed = false; _uniqueinstance = this; isdead = false; DBGimg = DiedBG.GetComponent <Image>(); YDTxt = YouDiedTxt.GetComponent <Image>(); }
private void Awake() { if (instance != null) { Destroy(gameObject); instance = null; } instance = this; }
public void OnAfterDraw(object sender, xTile.Layers.LayerEventArgs layerEventArgs) { SpriteBatch spriteBatch = VariableProvider.DisplayDevice.SpriteBatchAlpha; switch (StateManager.GameState) { case GameStates.RPG: case GameStates.Platform: IngameManager.Draw(spriteBatch); break; } }
private void Start() { Application.targetFrameRate = 60; ViewManager.Instance.OnLoadingSceneDone(SceneManager.GetActiveScene().name); if (IngameManager.SelectedStageType == 0) { IngameManager.SetStageType(listStageSelectionData[0].StageType); } //Setup stage foreach (StageSelectionData o in listStageSelectionData) { if (o.StageType == IngameManager.SelectedStageType) { stageMeshFilter.mesh = o.StageMesh; stageMeshRenderer.material = o.StageMaterial; break; } } StartCoroutine(CRCreatingBall()); }
void Awake() { instance = this; }
private void exitGame() { IngameManager.exitToMenu(); }
protected override void PreviewSetup() { IngameManager.startGame(numPlayers); }
//[Header("References")] //[SerializeField] private Sprite background = null; public void SelectBtn() { ViewManager.Instance.PlayClickButtonSound(); IngameManager.SetStageType(stageType); ViewManager.Instance.LoadScene("Ingame", 0.15f); }
void Start() { ingameManager = GameObject.FindGameObjectWithTag("Manager").GetComponentInChildren <IngameManager>(); }