private void NewWave(float enemyCount) { for (int i = 0; i < enemyCount; i++) { int randSpawnPoint = UnityEngine.Random.Range(0, spawnPoints.Length); float randSpawnTime = UnityEngine.Random.Range(1f, 4f); StartCoroutine(SpawnEnemy(randSpawnPoint, randSpawnTime)); } im.DisplayMessage("Wave " + waveCount); waveCount++; }
void HandleDying() { amscript.playDie(source);//audio anim.SetTrigger("death"); Dissapear(); im.DisplayMessage(this.tag + " Has Diededed!"); PlayersFollow cameraScript = Camera.main.GetComponent<PlayersFollow>(); if(cameraScript.playerNumber > 1) { cameraScript.RemovePlayer(this.gameObject); } }