void CreateContent(Transform chess) { int seg = 3; int texWidthA = 25; int texWidthB = 35; int texWidthC = 15; Rect startRect = new Rect(); if (chess == leftChess) { startRect = posLeftContent; } else { startRect = posRightContent; } CharacterProperty cp = chess.GetComponent <CharacterProperty>(); CharacterPassive cpp = chess.GetComponent <CharacterPassive>(); GUI.DrawTexture(startRect, iconVault.GetIcon(BuffType.MoveRange, chess)); Rect secCol = new Rect(startRect.x + iconWidth + seg, startRect.y - 10, 25, 30); GUI.Label(secCol, cp.BuffMoveRange.ToString(), numberStyle[1]); Rect thirdCol = new Rect(secCol.x + texWidthA, startRect.y, iconWidth, iconWidth); GUI.DrawTexture(thirdCol, iconVault.GetIcon(BuffType.AttackRange, chess)); Rect forthCol = new Rect(thirdCol.x + iconWidth + seg, secCol.y, 25, 30); GUI.Label(forthCol, cp.BuffAtkRange.ToString(), numberStyle[1]); Rect fifthCol = new Rect(forthCol.x + texWidthA, startRect.y, iconWidth, iconWidth); GUI.DrawTexture(fifthCol, iconVault.GetIcon(BuffType.Attack, chess)); Rect sixthCol = new Rect(fifthCol.x + iconWidth + seg, startRect.y - 24, 30, 44); if (cp.Damage <= 0) { cp.Damage = 0; } GUI.Label(sixthCol, cp.Damage.ToString(), numberStyle[2]); Rect seventhCol = new Rect(sixthCol.x + texWidthB, startRect.y, iconWidth, iconWidth); GUI.DrawTexture(seventhCol, iconVault.GetIcon(BuffType.Defense, chess)); Rect eightCol = new Rect(seventhCol.x + iconWidth + seg, sixthCol.y, 50, 44); if (cp.Hp <= 0) { cp.Hp = 0; } GUI.Label(eightCol, cp.Hp.ToString(), numberStyle[2]); Rect ninthCol = new Rect(startRect.x, startRect.y + 35, iconWidth, iconWidth); GUI.DrawTexture(ninthCol, iconVault.GetIcon(BuffType.CriticalHit, chess)); Rect tenthCol = new Rect(secCol.x, ninthCol.y - 4, texWidthC * 3, 24); if (cp.BuffCriticalHit <= 0) { cp.BuffCriticalHit = 0; } GUI.Label(tenthCol, cp.BuffCriticalHit.ToString(), numberStyle[0]); Rect elevthCol = new Rect(tenthCol.x + tenthCol.width, ninthCol.y, iconWidth, iconWidth); GUI.DrawTexture(elevthCol, iconVault.GetIcon(BuffType.SkillRate, chess)); Rect twelvthCol = new Rect(elevthCol.x + iconWidth + seg, tenthCol.y, texWidthC * 3, 24); if (cp.BuffSkillRate <= 0) { cp.BuffSkillRate = 0; } GUI.Label(twelvthCol, cp.BuffSkillRate.ToString(), numberStyle[0]); Rect posPass = new Rect(twelvthCol.x + twelvthCol.width, elevthCol.y, iconWidth, iconWidth); if (cpp.PassiveAbility.Length > 0) { int sg = 0; int sq = 20; foreach (var pt in cpp.PassiveDict) { if (pt.Value) { GUI.DrawTexture(new Rect(posPass.x + sq * sg + seg * (sg - 1), posPass.y, sq, sq), iconVault.GetPassiveTexture(pt.Key)); sg += 1; } } } if (cp.Hp <= 0) { GUI.DrawTexture(new Rect(startRect.x, startRect.y - 50, 220, 110), Dead); } if (Critical) { GUI.DrawTexture(new Rect(posLeftContent.x, posLeftContent.y - 70, 180, 90), criticalImg); } if (CriticalRight) { GUI.DrawTexture(new Rect(posRightContent.x, posRightContent.y - 70, 180, 90), criticalImg); } }