Exemplo n.º 1
0
        public override void Close()
        {
            _fileMutex.WaitOne();

            try
            {
                var fileName = _name;

                //make sure it's all written out
                //we are only checking for null here in case Close is called multiple times
                if (_cacheDirIndexOutput != null)
                {
                    _cacheDirIndexOutput.Flush();
                    _cacheDirIndexOutput.Close();

                    IndexInput cacheInput = null;
                    try
                    {
                        cacheInput = CacheDirectory.OpenInput(fileName);
                    }
                    catch (IOException e)
                    {
                        //This would occur if the file doesn't exist! we previously threw when that happens so we'll keep
                        //doing that for now but this is quicker than first checking if it exists and then opening it.
                        throw;
                    }

                    if (cacheInput != null)
                    {
                        IndexOutput masterOutput = null;
                        try
                        {
                            masterOutput = MasterDirectory.CreateOutput(fileName);
                            cacheInput.CopyTo(masterOutput, fileName);
                        }
                        finally
                        {
                            masterOutput?.Close();
                            cacheInput?.Close();
                        }
                    }

#if FULLDEBUG
                    Trace.WriteLine($"CLOSED WRITESTREAM {_name}");
#endif

                    // clean up
                    _cacheDirIndexOutput = null;
                }

                GC.SuppressFinalize(this);
            }
            finally
            {
                _fileMutex.ReleaseMutex();
            }
        }
Exemplo n.º 2
0
        /// <summary>
        /// This will sync the requested file from master storage to the local fast cache storage
        /// </summary>
        /// <param name="fileName"></param>
        private void SyncLocally(string fileName)
        {
            //get the master file stream

            IndexInput masterInput = null;

            try
            {
                masterInput = MasterDirectory.OpenInput(fileName);
            }
            catch (IOException ex)
            {
                //this will be a file not found (FileNotFoundException)

                //TODO: It has been seen that OpenInput on the master can throw an exception due to a lucene file not found - which is very odd
                // we need to check if the master is being written first before the sync dir. And if the file does not exist in the master,
                // or the sync dir, then something has gone wrong, that shouldn't happen and we'll need to deal with that differently
                // because the index will be in a state where it's just not readable.
                //Hrmmm what to do?  There's actually nothing that can be done :/ if we return false here then the instance of this item would be null
                //which will then cause exceptions further on and take down the app pool anyways. I've looked through the Lucene source and there
                //is no safety net to check against this situation, it just happily throws exceptions on a background thread.
                _loggingService.Log(new LogEntry(LogLevel.Error, ex, $"File not found"));

                throw ex;
            }

            if (masterInput != null)
            {
                IndexOutput cacheOutput = null;
                try
                {
                    cacheOutput = CacheDirectory.CreateOutput(fileName);
                    masterInput.CopyTo(cacheOutput, fileName);
                }
                finally
                {
                    cacheOutput?.Close();
                    masterInput?.Close();
                }
            }
        }