public IActionResult AddPlayer([FromBody] int roomId, int playerId)
        {
            var room   = _roomService.GetById(roomId);
            var player = _userService.GetById(playerId);

            room.Players.Add(player);

            //if all players here
            InGameState inGameState = new InGameState();

            inGameState.DoAction(room);


            return(Ok());
        }