Exemplo n.º 1
0
    void OnTriggerExit(Collider collisionInfo)
    {
        if (isSideTheWall)
        {
            if (collisionInfo.gameObject.tag == "wall")
            {
                GameObject  main      = GameObject.Find("MainScript");
                InGameLogic gameLogic = main.GetComponent <InGameLogic>();
                gameLogic.NPCDestoried();

                //do Destory myself
                Destroy(gameObject);
            }
        }
    }