private void OnMouseEnter() { GameObject currentPlayer = TurnManager.GetCurrentPlayerTurn(); CharInfo info = currentPlayer.GetComponent <CharInfo>(); _info.Choosen = true; if (GetDistanceToTarget(currentPlayer) <= info.ShootingRange && currentPlayer.tag == "PlayerUnit") { InGameCursor.SetTargetCursor(); } }
private void Start() { InGameCursor.CursorInit(); Screen.SetResolution(1980, 1080, true); }
private void OnDestroy() { _info.Choosen = false; InGameCursor.SetDefaultCursor(); }
private void OnMouseExit() { _info.Choosen = false; InGameCursor.SetDefaultCursor(); }