public static SpawnHitImpact ( string ImpactName, Vector3 ImpactPosition, int StartFrame, int EndFrame ) : void | ||
ImpactName | string | |
ImpactPosition | Vector3 | |
StartFrame | int | |
EndFrame | int | |
return | void |
public static SpawnHitImpact ( string ImpactName, Vector3 ImpactPosition, int StartFrame, int EndFrame ) : void | ||
ImpactName | string | |
ImpactPosition | Vector3 | |
StartFrame | int | |
EndFrame | int | |
return | void |