private void CreateTerrainTestObject() { KWEngine.BuildTerrainModel("Terrain", @".\textures\heightmap.png", @".\textures\sand_diffuse.dds", 10, 1, 10, 1, 1); Immovable floor2 = new Immovable(); floor2.SetModel("Terrain"); floor2.IsCollisionObject = true; floor2.IsShadowCaster = true; floor2.SetPosition(5, 0, 5); floor2.SetRoughness(0.9f); floor2.SetTexture(@".\textures\sand_normal.dds", TextureType.Normal); floor2.SetTextureTerrainBlendMapping( @".\textures\blendmap.png", @".\textures\metal022_1K_Color.jpg", @".\textures\bg_greenmountains.dds", @".\textures\metalplates006_1k_color.jpg"); AddGameObject(floor2); }