public async Task ShowConversionStats()
        {
            if (!DestinationOk(Destination))
            {
                return;
            }

            var imc = new Imc(XivCache.GameInfo.GameDirectory);


            SourceBox.Text      = Source.Info.GetBaseFileName() + " (" + SourceItem.Name + ")";
            DestinationBox.Text = Destination.Info.GetBaseFileName() + " (" + DestinationItem.Name + ")";

            if (Imc.UsesImc(Source))
            {
                try
                {
                    var sourceInfo = await imc.GetFullImcInfo(Source.GetRawImcFilePath());

                    var destInfo = await imc.GetFullImcInfo(Destination.GetRawImcFilePath());

                    SourceVariantsBox.Text      = (sourceInfo.SubsetCount + 1).ToString();
                    DestinationVariantsBox.Text = (destInfo.SubsetCount + 1).ToString();
                    SameVariantBox.IsEnabled    = true;
                    SameVariantBox.IsChecked    = true;
                }
                catch
                {
                    SameVariantBox.IsEnabled = true;
                    SameVariantBox.IsChecked = true;
                }
            }
            else
            {
                SameVariantBox.IsEnabled    = false;
                SameVariantBox.IsChecked    = false;
                SourceVariantsBox.Text      = "1";
                DestinationVariantsBox.Text = "1";
            }

            var items = await Destination.GetAllItems();

            AffectedItemsBox.Items.Clear();
            foreach (var item in items)
            {
                AffectedItemsBox.Items.Add(item.Name);
            }
        }
Exemplo n.º 2
0
        public async Task DisableMod()
        {
            _view.SaveButton.IsEnabled    = false;
            _view.CancelButton.IsEnabled  = false;
            _view.DisableButton.IsEnabled = false;
            _view.DisableButton.Content   = UIStrings.Working_Ellipsis;
            var files = new HashSet <string>();

            var root = _item.GetRoot();

            if (root == null || !Imc.UsesImc(root))
            {
                // This is the only copy of the material we know how to find.
                files.Add(_material.MTRLPath);
            }
            else
            {
                var imc  = new Imc(XivCache.GameInfo.GameDirectory);
                var info = await imc.GetFullImcInfo(_item);

                var entries      = info.GetAllEntries(root.Info.Slot);
                var materialSets = entries.Select(x => x.MaterialSet).ToHashSet();

                var extract = new Regex("(v[0-9]{4})");
                var rep     = extract.Match(_material.MTRLPath).Groups[1].Value;

                // Remove the material in all of the referenced material sets.
                foreach (var setId in materialSets)
                {
                    var newPath = _material.MTRLPath.Replace(rep, "v" + setId.ToString().PadLeft(4, '0'));
                    files.Add(newPath);
                }
            }

            try
            {
                foreach (var file in files)
                {
                    var modEntry = await _modding.TryGetModEntry(file);

                    if (modEntry == null)
                    {
                        continue;
                    }

                    // If the file is a custom addition, and not a modification.
                    if (modEntry.IsCustomFile())
                    {
                        await _modding.DeleteMod(file);
                    }
                    else
                    {
                        await _modding.ToggleModStatus(file, false);
                    }
                }
            } catch (Exception ex)
            {
                FlexibleMessageBox.Show("Unable to delete Mod.\n\nError: " + ex.Message, "Mod Delete Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
            }
            _view.Close(false);
        }
Exemplo n.º 3
0
        public async Task AsyncInit()
        {
            var root = _item.GetRoot();

            if (root == null)
            {
                return;
            }

            var gd   = XivCache.GameInfo.GameDirectory;
            var lang = XivCache.GameInfo.GameLanguage;
            var df   = IOUtil.GetDataFileFromPath(root.Info.GetRootFile());

            var _index    = new Index(gd);
            var _mtrl     = new Mtrl(XivCache.GameInfo.GameDirectory);
            var _mdl      = new Mdl(gd, df);
            var _imc      = new Imc(gd);
            var raceRegex = new Regex("c([0-9]{4})[^b]");

            ItemNameBox.Text = _item.Name;

            var setName = root.Info.GetBaseFileName(false);

            SetLabel.Text = "Set: " + setName;

            if (!String.IsNullOrWhiteSpace(root.Info.Slot))
            {
                var niceSlot = Mdl.SlotAbbreviationDictionary.FirstOrDefault(x => x.Value == root.Info.Slot);
                if (niceSlot.Key != null)
                {
                    SlotLabel.Text = "Slot: " + niceSlot.Key + " (" + root.Info.Slot + ")";
                }
                else
                {
                    SlotLabel.Text = "Slot: Unknown (" + root.Info.Slot + ")";
                }
            }
            else
            {
                SlotLabel.Text = "Slot: --";
            }

            var usesImc = Imc.UsesImc(_item);

            if (usesImc)
            {
                VariantLabel.Text = "Variant: " + _item.ModelInfo.ImcSubsetID;
            }
            else
            {
                VariantLabel.Text = "Variant: --";
            }

            var mSet = await _imc.GetMaterialSetId(_item);

            if (mSet > 0)
            {
                MaterialSetLabel.Text = "Material Set: " + mSet;
            }
            else
            {
                MaterialSetLabel.Text = "Material Set: --";
            }

            var races = XivRaces.PlayableRaces;

            var models = await root.GetModelFiles();

            var materials = await root.GetMaterialFiles(mSet);

            #region Race Chart
            var rowIdx = 1;
            foreach (var race in races)
            {
                var rCode = race.GetRaceCode();

                var row = new RowDefinition();
                row.Height = new GridLength(30);
                RacialGrid.RowDefinitions.Add(row);

                var lBase = new Label();
                lBase.Content = race.GetDisplayName();
                lBase.SetValue(Grid.RowProperty, rowIdx);

                RacialGrid.Children.Add(lBase);

                XivRace?usedMdlRace = race;

                string usedMdl = null;;
                if (race != XivRace.All_Races)
                {
                    // Check if the race has a model.
                    var mdl = models.FirstOrDefault(x => x.Contains("c" + rCode));
                    if (mdl == null)
                    {
                        // Gotta see which race they're shared from.
                        var node   = XivRaceTree.GetNode(race);
                        var parent = node.Parent;

                        while (parent != null)
                        {
                            var code = parent.Race.GetRaceCode();
                            mdl = models.FirstOrDefault(x => x.Contains("c" + code));
                            if (mdl != null)
                            {
                                usedMdlRace = parent.Race;
                                usedMdl     = mdl;
                                break;
                            }
                            parent = parent.Parent;
                        }

                        if (mdl == null)
                        {
                            // No model exists for this item.
                            usedMdlRace = null;
                        }
                    }
                    else
                    {
                        usedMdl = mdl;
                    }
                }

                var mdlRaceString = "None";
                if (usedMdlRace == race)
                {
                    mdlRaceString = "Own";
                }
                else
                {
                    if (usedMdlRace != null)
                    {
                        mdlRaceString = ((XivRace)usedMdlRace).GetDisplayName();
                    }
                }

                XivRace?usedMtrlRace = usedMdlRace;
                if (race != XivRace.All_Races)
                {
                    if (usedMdlRace == null)
                    {
                        usedMtrlRace = null;
                    }
                    else
                    {
                        // Get the materials used by this racial's model.
                        var mdl          = usedMdl;
                        var mdlMaterials = await XivCache.GetChildFiles(mdl);

                        var mtrl = mdlMaterials.FirstOrDefault(x => raceRegex.IsMatch(x));

                        if (mtrl == null)
                        {
                            usedMtrlRace = null;
                        }
                        else
                        {
                            var code = raceRegex.Match(mtrl).Groups[1].Value;
                            usedMtrlRace = XivRaces.GetXivRace(code);
                            if (usedMtrlRace == XivRace.All_Races)
                            {
                                usedMtrlRace = null;
                            }
                        }
                    }
                }

                var mtrlRaceString = "None";
                if (usedMtrlRace == race)
                {
                    mtrlRaceString = "Own";
                }
                else
                {
                    if (usedMtrlRace != null)
                    {
                        mtrlRaceString = ((XivRace)usedMtrlRace).GetDisplayName();
                    }
                }

                var lMdl = new Label();
                lMdl.Content = mdlRaceString;
                lMdl.SetValue(Grid.RowProperty, rowIdx);
                lMdl.SetValue(Grid.ColumnProperty, 1);
                RacialGrid.Children.Add(lMdl);

                var lMtrl = new Label();
                lMtrl.Content = mtrlRaceString;
                lMtrl.SetValue(Grid.RowProperty, rowIdx);
                lMtrl.SetValue(Grid.ColumnProperty, 2);
                RacialGrid.Children.Add(lMtrl);


                rowIdx++;
            }
            #endregion


            if (Imc.UsesImc(_item) && _item.ModelInfo != null)
            {
                var myImcSubsetId = _item.ModelInfo.ImcSubsetID;
                var allItems      = await root.GetAllItems();

                var fInfo = await _imc.GetFullImcInfo(_item);

                var entries = fInfo.GetAllEntries(_item.GetItemSlotAbbreviation(), true);

                foreach (var item in allItems)
                {
                    SameModelItems.Add(new KeyValuePair <string, IItem>(item.Name, item));
                    if (entries.Count > item.ModelInfo.ImcSubsetID)
                    {
                        var imSet = entries[item.ModelInfo.ImcSubsetID].MaterialSet;

                        if (mSet == imSet)
                        {
                            SameMSetItems.Add(new KeyValuePair <string, IItem>(item.Name, item));
                        }
                    }
                    if (item.ModelInfo.ImcSubsetID == myImcSubsetId)
                    {
                        SameVariantItems.Add(new KeyValuePair <string, IItem>(item.Name, item));
                    }
                }
            }
        }
Exemplo n.º 4
0
        /// <summary>
        /// Copies the entirety of a given root to a new root.
        /// </summary>
        /// <param name="Source">Original Root to copy from.</param>
        /// <param name="Destination">Destination root to copy to.</param>
        /// <param name="ApplicationSource">Application to list as the source for the resulting mod entries.</param>
        /// <returns>Returns a Dictionary of all the file conversion</returns>
        public static async Task <Dictionary <string, string> > CloneRoot(XivDependencyRoot Source, XivDependencyRoot Destination, string ApplicationSource, int singleVariant = -1, string saveDirectory = null, IProgress <string> ProgressReporter = null, IndexFile index = null, ModList modlist = null, ModPack modPack = null)
        {
            if (!IsSupported(Source) || !IsSupported(Destination))
            {
                throw new InvalidDataException("Cannot clone unsupported root.");
            }


            if (ProgressReporter != null)
            {
                ProgressReporter.Report("Stopping Cache Worker...");
            }
            var workerStatus = XivCache.CacheWorkerEnabled;

            XivCache.CacheWorkerEnabled = false;
            try
            {
                var df = IOUtil.GetDataFileFromPath(Source.ToString());

                var _imc     = new Imc(XivCache.GameInfo.GameDirectory);
                var _mdl     = new Mdl(XivCache.GameInfo.GameDirectory, df);
                var _dat     = new Dat(XivCache.GameInfo.GameDirectory);
                var _index   = new Index(XivCache.GameInfo.GameDirectory);
                var _mtrl    = new Mtrl(XivCache.GameInfo.GameDirectory);
                var _modding = new Modding(XivCache.GameInfo.GameDirectory);

                var doSave = false;
                if (index == null)
                {
                    doSave = true;
                    index  = await _index.GetIndexFile(df);

                    modlist = await _modding.GetModListAsync();
                }


                bool locked = _index.IsIndexLocked(df);
                if (locked)
                {
                    throw new Exception("Game files currently in use.");
                }


                if (ProgressReporter != null)
                {
                    ProgressReporter.Report("Analyzing items and variants...");
                }

                // First, try to get everything, to ensure it's all valid.
                ItemMetadata originalMetadata = await GetCachedMetadata(index, modlist, Source, df, _dat);


                var originalModelPaths = await Source.GetModelFiles(index, modlist);

                var originalMaterialPaths = await Source.GetMaterialFiles(-1, index, modlist);

                var originalTexturePaths = await Source.GetTextureFiles(-1, index, modlist);

                var originalVfxPaths = new HashSet <string>();
                if (Imc.UsesImc(Source))
                {
                    var avfxSets = originalMetadata.ImcEntries.Select(x => x.Vfx).Distinct();
                    foreach (var avfx in avfxSets)
                    {
                        var avfxStuff = await ATex.GetVfxPath(Source.Info, avfx);

                        if (String.IsNullOrEmpty(avfxStuff.Folder) || String.IsNullOrEmpty(avfxStuff.File))
                        {
                            continue;
                        }

                        var path = avfxStuff.Folder + "/" + avfxStuff.File;
                        if (index.FileExists(path))
                        {
                            originalVfxPaths.Add(path);
                        }
                    }
                }

                // Time to start editing things.

                // First, get a new, clean copy of the metadata, pointed at the new root.
                var newMetadata = await GetCachedMetadata(index, modlist, Source, df, _dat);

                newMetadata.Root = Destination.Info.ToFullRoot();
                ItemMetadata originalDestinationMetadata = null;
                try
                {
                    originalDestinationMetadata = await GetCachedMetadata(index, modlist, Destination, df, _dat);
                } catch
                {
                    originalDestinationMetadata = new ItemMetadata(Destination);
                }

                // Set 0 needs special handling.
                if (Source.Info.PrimaryType == XivItemType.equipment && Source.Info.PrimaryId == 0)
                {
                    var set1Root     = new XivDependencyRoot(Source.Info.PrimaryType, 1, null, null, Source.Info.Slot);
                    var set1Metadata = await GetCachedMetadata(index, modlist, set1Root, df, _dat);

                    newMetadata.EqpEntry = set1Metadata.EqpEntry;

                    if (Source.Info.Slot == "met")
                    {
                        newMetadata.GmpEntry = set1Metadata.GmpEntry;
                    }
                }
                else if (Destination.Info.PrimaryType == XivItemType.equipment && Destination.Info.PrimaryId == 0)
                {
                    newMetadata.EqpEntry = null;
                    newMetadata.GmpEntry = null;
                }


                // Now figure out the path names for all of our new paths.
                // These dictionarys map Old Path => New Path
                Dictionary <string, string> newModelPaths        = new Dictionary <string, string>();
                Dictionary <string, string> newMaterialPaths     = new Dictionary <string, string>();
                Dictionary <string, string> newMaterialFileNames = new Dictionary <string, string>();
                Dictionary <string, string> newTexturePaths      = new Dictionary <string, string>();
                Dictionary <string, string> newAvfxPaths         = new Dictionary <string, string>();

                if (ProgressReporter != null)
                {
                    ProgressReporter.Report("Calculating files to copy...");
                }

                // For each path, replace any instances of our primary and secondary types.
                foreach (var path in originalModelPaths)
                {
                    newModelPaths.Add(path, UpdatePath(Source, Destination, path));
                }

                foreach (var path in originalMaterialPaths)
                {
                    var nPath = UpdatePath(Source, Destination, path);
                    newMaterialPaths.Add(path, nPath);
                    var fName = Path.GetFileName(path);

                    if (!newMaterialFileNames.ContainsKey(fName))
                    {
                        newMaterialFileNames.Add(fName, Path.GetFileName(nPath));
                    }
                }

                foreach (var path in originalTexturePaths)
                {
                    newTexturePaths.Add(path, UpdatePath(Source, Destination, path));
                }

                foreach (var path in originalVfxPaths)
                {
                    newAvfxPaths.Add(path, UpdatePath(Source, Destination, path));
                }

                var destItem = Destination.GetFirstItem();
                var srcItem  = (await Source.GetAllItems(singleVariant))[0];
                var iCat     = destItem.SecondaryCategory;
                var iName    = destItem.Name;


                var files = newModelPaths.Select(x => x.Value).Union(
                    newMaterialPaths.Select(x => x.Value)).Union(
                    newAvfxPaths.Select(x => x.Value)).Union(
                    newTexturePaths.Select(x => x.Value));
                var allFiles = new HashSet <string>();
                foreach (var f in files)
                {
                    allFiles.Add(f);
                }

                allFiles.Add(Destination.Info.GetRootFile());

                if (ProgressReporter != null)
                {
                    ProgressReporter.Report("Getting modlist...");
                }

                if (ProgressReporter != null)
                {
                    ProgressReporter.Report("Removing existing modifications to destination root...");
                }

                if (Destination != Source)
                {
                    var dPath   = Destination.Info.GetRootFolder();
                    var allMods = modlist.Mods.ToList();
                    foreach (var mod in allMods)
                    {
                        if (mod.fullPath.StartsWith(dPath) && !mod.IsInternal())
                        {
                            if (Destination.Info.SecondaryType != null || Destination.Info.Slot == null)
                            {
                                // If this is a slotless root, purge everything.
                                await _modding.DeleteMod(mod.fullPath, false, index, modlist);
                            }
                            else if (allFiles.Contains(mod.fullPath) || mod.fullPath.Contains(Destination.Info.GetBaseFileName(true)))
                            {
                                // Otherwise, only purge the files we're replacing, and anything else that
                                // contains our slot name.
                                await _modding.DeleteMod(mod.fullPath, false, index, modlist);
                            }
                        }
                    }
                }

                if (ProgressReporter != null)
                {
                    ProgressReporter.Report("Copying models...");
                }

                // Load, Edit, and resave the model files.
                foreach (var kv in newModelPaths)
                {
                    var src    = kv.Key;
                    var dst    = kv.Value;
                    var offset = index.Get8xDataOffset(src);
                    var xmdl   = await _mdl.GetRawMdlData(src, false, offset);

                    var tmdl = TTModel.FromRaw(xmdl);

                    if (xmdl == null || tmdl == null)
                    {
                        continue;
                    }

                    tmdl.Source  = dst;
                    xmdl.MdlPath = dst;

                    // Replace any material references as needed.
                    foreach (var m in tmdl.MeshGroups)
                    {
                        foreach (var matKv in newMaterialFileNames)
                        {
                            m.Material = m.Material.Replace(matKv.Key, matKv.Value);
                        }
                    }

                    // Save new Model.
                    var bytes = await _mdl.MakeNewMdlFile(tmdl, xmdl, null);

                    await _dat.WriteModFile(bytes, dst, ApplicationSource, destItem, index, modlist);
                }

                if (ProgressReporter != null)
                {
                    ProgressReporter.Report("Copying textures...");
                }

                // Raw Copy all Texture files to the new destinations to avoid having the MTRL save functions auto-generate blank textures.
                foreach (var kv in newTexturePaths)
                {
                    var src = kv.Key;
                    var dst = kv.Value;

                    await _dat.CopyFile(src, dst, ApplicationSource, true, destItem, index, modlist);
                }


                if (ProgressReporter != null)
                {
                    ProgressReporter.Report("Copying materials...");
                }
                HashSet <string> CopiedMaterials = new HashSet <string>();
                // Load every Material file and edit the texture references to the new texture paths.
                foreach (var kv in newMaterialPaths)
                {
                    var src = kv.Key;
                    var dst = kv.Value;
                    try
                    {
                        var offset = index.Get8xDataOffset(src);
                        if (offset == 0)
                        {
                            continue;
                        }
                        var xivMtrl = await _mtrl.GetMtrlData(offset, src, 11);

                        xivMtrl.MTRLPath = dst;

                        for (int i = 0; i < xivMtrl.TexturePathList.Count; i++)
                        {
                            foreach (var tkv in newTexturePaths)
                            {
                                xivMtrl.TexturePathList[i] = xivMtrl.TexturePathList[i].Replace(tkv.Key, tkv.Value);
                            }
                        }

                        await _mtrl.ImportMtrl(xivMtrl, destItem, ApplicationSource, index, modlist);

                        CopiedMaterials.Add(dst);
                    }
                    catch (Exception ex)
                    {
                        // Let functions later handle this mtrl then.
                    }
                }

                if (ProgressReporter != null)
                {
                    ProgressReporter.Report("Copying VFX...");
                }
                // Copy VFX files.
                foreach (var kv in newAvfxPaths)
                {
                    var src = kv.Key;
                    var dst = kv.Value;

                    await _dat.CopyFile(src, dst, ApplicationSource, true, destItem, index, modlist);
                }

                if (ProgressReporter != null)
                {
                    ProgressReporter.Report("Creating missing variants...");
                }
                // Check to see if we need to add any variants
                var cloneNum = newMetadata.ImcEntries.Count >= 2 ? 1 : 0;
                while (originalDestinationMetadata.ImcEntries.Count > newMetadata.ImcEntries.Count)
                {
                    // Clone Variant 1 into the variants we are missing.
                    newMetadata.ImcEntries.Add((XivImc)newMetadata.ImcEntries[cloneNum].Clone());
                }


                if (singleVariant >= 0)
                {
                    if (ProgressReporter != null)
                    {
                        ProgressReporter.Report("Setting single-variant data...");
                    }

                    if (singleVariant < newMetadata.ImcEntries.Count)
                    {
                        var v = newMetadata.ImcEntries[singleVariant];

                        for (int i = 0; i < newMetadata.ImcEntries.Count; i++)
                        {
                            newMetadata.ImcEntries[i] = (XivImc)v.Clone();
                        }
                    }
                }

                // Update Skeleton references to be for the correct set Id.
                var setId = Destination.Info.SecondaryId == null ? (ushort)Destination.Info.PrimaryId : (ushort)Destination.Info.SecondaryId;
                foreach (var entry in newMetadata.EstEntries)
                {
                    entry.Value.SetId = setId;
                }

                if (ProgressReporter != null)
                {
                    ProgressReporter.Report("Copying metdata...");
                }

                // Poke through the variants and adjust any that point to null Material Sets to instead use a valid one.
                if (newMetadata.ImcEntries.Count > 0 && originalMetadata.ImcEntries.Count > 0)
                {
                    var valid = newMetadata.ImcEntries.FirstOrDefault(x => x.MaterialSet != 0).MaterialSet;
                    if (valid <= 0)
                    {
                        valid = originalMetadata.ImcEntries.FirstOrDefault(x => x.MaterialSet != 0).MaterialSet;
                    }

                    for (int i = 0; i < newMetadata.ImcEntries.Count; i++)
                    {
                        var entry = newMetadata.ImcEntries[i];
                        if (entry.MaterialSet == 0)
                        {
                            entry.MaterialSet = valid;
                        }
                    }
                }

                await ItemMetadata.SaveMetadata(newMetadata, ApplicationSource, index, modlist);

                // Save the new Metadata file via the batch function so that it's only written to the memory cache for now.
                await ItemMetadata.ApplyMetadataBatched(new List <ItemMetadata>() { newMetadata }, index, modlist, false);



                if (ProgressReporter != null)
                {
                    ProgressReporter.Report("Filling in missing material sets...");
                }
                // Validate all variants/material sets for valid materials, and copy materials as needed to fix.
                if (Imc.UsesImc(Destination))
                {
                    var mSets = newMetadata.ImcEntries.Select(x => x.MaterialSet).Distinct();
                    foreach (var mSetId in mSets)
                    {
                        var path = Destination.Info.GetRootFolder() + "material/v" + mSetId.ToString().PadLeft(4, '0') + "/";
                        foreach (var mkv in newMaterialFileNames)
                        {
                            // See if the material was copied over.
                            var destPath = path + mkv.Value;
                            if (CopiedMaterials.Contains(destPath))
                            {
                                continue;
                            }

                            string existentCopy = null;

                            // If not, find a material where one *was* copied over.
                            foreach (var mSetId2 in mSets)
                            {
                                var p2 = Destination.Info.GetRootFolder() + "material/v" + mSetId2.ToString().PadLeft(4, '0') + "/";
                                foreach (var cmat2 in CopiedMaterials)
                                {
                                    if (cmat2 == p2 + mkv.Value)
                                    {
                                        existentCopy = cmat2;
                                        break;
                                    }
                                }
                            }

                            // Shouldn't ever actually hit this, but if we do, nothing to be done about it.
                            if (existentCopy == null)
                            {
                                continue;
                            }

                            // Copy the material over.
                            await _dat.CopyFile(existentCopy, destPath, ApplicationSource, true, destItem, index, modlist);
                        }
                    }
                }

                if (ProgressReporter != null)
                {
                    ProgressReporter.Report("Updating modlist...");
                }

                if (modPack == null)
                {
                    modPack = new ModPack()
                    {
                        author = "System", name = "Item Copy - " + srcItem.Name + " to " + iName, url = "", version = "1.0"
                    };
                }

                List <Mod> mods = new List <Mod>();
                foreach (var mod in modlist.Mods)
                {
                    if (allFiles.Contains(mod.fullPath))
                    {
                        // Ensure all of our modified files are attributed correctly.
                        mod.name     = iName;
                        mod.category = iCat;
                        mod.source   = ApplicationSource;
                        mod.modPack  = modPack;

                        mods.Add(mod);
                    }
                }

                if (!modlist.ModPacks.Any(x => x.name == modPack.name))
                {
                    modlist.ModPacks.Add(modPack);
                }

                if (doSave)
                {
                    // Save everything.
                    await _index.SaveIndexFile(index);

                    await _modding.SaveModListAsync(modlist);
                }

                XivCache.QueueDependencyUpdate(allFiles.ToList());

                if (saveDirectory != null)
                {
                    ProgressReporter.Report("Creating TTMP File...");
                    var desc = "Item Converter Modpack - " + srcItem.Name + " -> " + iName + "\nCreated at: " + DateTime.Now.ToString();
                    // Time to save the modlist to file.
                    var dir   = new DirectoryInfo(saveDirectory);
                    var _ttmp = new TTMP(dir, ApplicationSource);
                    var smpd  = new SimpleModPackData()
                    {
                        Author            = modPack.author,
                        Description       = desc,
                        Url               = modPack.url,
                        Version           = new Version(1, 0, 0),
                        Name              = modPack.name,
                        SimpleModDataList = new List <SimpleModData>()
                    };

                    foreach (var mod in mods)
                    {
                        var size = await _dat.GetCompressedFileSize(mod.data.modOffset, df);

                        var smd = new SimpleModData()
                        {
                            Name      = iName,
                            FullPath  = mod.fullPath,
                            DatFile   = df.GetDataFileName(),
                            Category  = iCat,
                            IsDefault = false,
                            ModSize   = size,
                            ModOffset = mod.data.modOffset
                        };
                        smpd.SimpleModDataList.Add(smd);
                    }

                    await _ttmp.CreateSimpleModPack(smpd, XivCache.GameInfo.GameDirectory, null, true);
                }



                if (ProgressReporter != null)
                {
                    ProgressReporter.Report("Root copy complete.");
                }

                // Return the final file conversion listing.
                var ret  = newModelPaths.Union(newMaterialPaths).Union(newAvfxPaths).Union(newTexturePaths);
                var dict = ret.ToDictionary(x => x.Key, x => x.Value);
                dict.Add(Source.Info.GetRootFile(), Destination.Info.GetRootFile());
                return(dict);
            } finally
            {
                XivCache.CacheWorkerEnabled = workerStatus;
            }
        }