Exemplo n.º 1
0
    public override void _Ready()
    {
        if (Terrain == null || Terrain.GetWidth() != TileSize || Terrain.GetHeight() != TileSize)
        {
            Terrain = new ImageTexture();
            Terrain.Create(TileSize, TileSize, Image.Format.Rgbaf);
            terrainImg = new Image();
            terrainImg.Create(TileSize, TileSize, false, Image.Format.Rgbaf);
        }
        if (Mesh == null)
        {
            var mesh = new PlaneMesh();
            mesh.Size           = new Vector2(TileSize, TileSize);
            mesh.SubdivideWidth = TileSize;
            mesh.SubdivideDepth = TileSize;
            Mesh = mesh;
            var mat = new ShaderMaterial();
            mat.SetShader(TerrainShader);
            SetSurfaceMaterial(0, mat);
        }

        if (WorldPos != Vector3.Zero)
        {
            _LoadTerrainData();
        }

        hydraulics = new HydraulicSimulation(Terrain);
        terrainImg = Terrain.GetData();
    }
Exemplo n.º 2
0
        public ImageTexture CreateTexture(string resourcePath, bool fill, Color fillColor, Vector2 imgSize)
        {
            ImageTexture res = new ImageTexture();

            if ((imgSize != null) && (imgSize.x >= 16) && (imgSize.y >= 16))
            {
                res.Create((int)imgSize.x, (int)imgSize.y, Image.Format.Rgba8);
            }
            Image myImage = new Image();

            if (fill)
            {
                myImage.Create((int)imgSize.x, (int)imgSize.y, false, Image.Format.Rgba8);
                myImage.Fill(fillColor);
            }
            myImage.Load(resourcePath);
            GD.Print($"CreateTexture resourcePath={resourcePath}, width={myImage.GetWidth()}");
            //FillSolidRectangle(myImage, new Vector2(120, 100), new Vector2(250, 240), selectedFill);
            res.CreateFromImage(myImage);
            return(res);
        }
Exemplo n.º 3
0
 public HydraulicSimulation(ImageTexture terrain)
 {
     this.Terrain = terrain;
     Flow         = new ImageTexture();
     Flow.Create(Terrain.GetWidth(), Terrain.GetHeight(), Image.Format.Rgbaf);
 }