Exemplo n.º 1
0
 private void AssessFleetIcon() {
     IIcon fleetIcon;
     GameColor color = GameColor.White;
     // TODO evaluate Composition
     switch (View.PlayerIntel.Scope) {
         case IntelScope.None:
             fleetIcon = _iconFactory.MakeInstance<FleetIcon>(IconSection.Base, IconSelectionCriteria.None);
             //color = GameColor.Clear;    // None should be a completely transparent icon
             break;
         case IntelScope.Aware:
             fleetIcon = _iconFactory.MakeInstance<FleetIcon>(IconSection.Base, IconSelectionCriteria.IntelLevelUnknown);
             // color = GameColor.White;    // may be clear from prior setting
             break;
         case IntelScope.Minimal:
         case IntelScope.Moderate:
             fleetIcon = _iconFactory.MakeInstance<FleetIcon>(IconSection.Base, IconSelectionCriteria.Level5);
             color = Item.Data.Owner.Color;
             break;
         case IntelScope.Comprehensive:
             var selectionCriteria = new IconSelectionCriteria[] { IconSelectionCriteria.Level5, IconSelectionCriteria.Science, IconSelectionCriteria.Colony, IconSelectionCriteria.Troop };
             fleetIcon = _iconFactory.MakeInstance<FleetIcon>(IconSection.Base, selectionCriteria);
             color = Item.Data.Owner.Color;
             break;
         default:
             throw new NotImplementedException(ErrorMessages.UnanticipatedSwitchValue.Inject(View.PlayerIntel.Scope));
     }
     D.Log("IntelScope is {2}, changing {0} to {1}.", typeof(FleetIcon).Name, fleetIcon.Filename, View.PlayerIntel.Scope.GetName());
     View.ChangeFleetIcon(fleetIcon, color);
 }
Exemplo n.º 2
0
 private void AssessFleetIcon() {
     //TODO evaluate Composition
     switch (PlayerIntelLevel) {
         case IntelLevel.Nil:
             _fleetIcon = _iconFactory.MakeInstance<FleetIcon>(IconSection.Base, IconSelectionCriteria.None);
             _fleetIconSprite.color = GameColor.Clear.ToUnityColor();    //TODO None should be a completely transparent icon
             break;
         case IntelLevel.Unknown:
             _fleetIcon = _iconFactory.MakeInstance<FleetIcon>(IconSection.Base, IconSelectionCriteria.Unknown);
             _fleetIconSprite.color = GameColor.White.ToUnityColor();    // may be clear from prior setting
             break;
         case IntelLevel.OutOfDate:
             _fleetIcon = _iconFactory.MakeInstance<FleetIcon>(IconSection.Base, IconSelectionCriteria.Unknown);
             _fleetIconSprite.color = Data.Owner.Color.ToUnityColor();
             break;
         case IntelLevel.LongRangeSensors:
             _fleetIcon = _iconFactory.MakeInstance<FleetIcon>(IconSection.Base, IconSelectionCriteria.Level5);
             _fleetIconSprite.color = Data.Owner.Color.ToUnityColor();
             break;
         case IntelLevel.ShortRangeSensors:
         case IntelLevel.Complete:
             var selectionCriteria = new IconSelectionCriteria[] { IconSelectionCriteria.Level5, IconSelectionCriteria.Science, IconSelectionCriteria.Colony, IconSelectionCriteria.Troop };
             _fleetIcon = _iconFactory.MakeInstance<FleetIcon>(IconSection.Base, selectionCriteria);
             _fleetIconSprite.color = Data.Owner.Color.ToUnityColor();
             break;
         case IntelLevel.None:
         default:
             throw new NotImplementedException(ErrorMessages.UnanticipatedSwitchValue.Inject(PlayerIntelLevel));
     }
     _fleetIconSprite.spriteName = _fleetIcon.Filename;
     D.Log("IntelLevel is {2}, changing {0} to {1}.", typeof(FleetIconIdentity).Name, _fleetIcon.Filename, PlayerIntelLevel.GetValueName());
 }