protected IcSkillGroup CreateSkill()
        {
            IcSkillGroup skillGroup = (IcSkillGroup)Group.Copy();

            skillGroup.Owner = gameObject;
            _skillGroups.Add(skillGroup);
            return(skillGroup);
        }
Exemplo n.º 2
0
        public IcSkillGroup GetGroup()
        {
            if (!_currentGroup)
            {
                _currentGroup = (IcSkillGroup)_group.Copy();
            }

            return(_currentGroup);
        }