Exemplo n.º 1
0
Arquivo: Mdl.cs Projeto: Frassle/Ibasa
        ImmutableArray<Mesh> LoadMeshes(Ibasa.IO.BinaryReader reader, int count)
        {
            long offset = reader.BaseStream.Position;

            Mesh[] meshes = new Mesh[count];
            for (int i = 0; i < count; ++i)
            {
                reader.BaseStream.Position = offset;

                int material = reader.ReadInt32();
                int modelIndex = reader.ReadInt32();

                int vertexCount = reader.ReadInt32();
                int vertexOffset = reader.ReadInt32();

                int flexCount = reader.ReadInt32();
                long flexOffset = offset + reader.ReadInt32();

                int materialType = reader.ReadInt32();
                int materialParam = reader.ReadInt32();

                int meshId = reader.ReadInt32();

                Vector3f center = new Vector3f(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle());

                int modelvertexdata = reader.ReadInt32();

                int[] numLODVertexes = new int[8];
                for (int l = 0; l < 8; ++l)
                {
                    numLODVertexes[l] = reader.ReadInt32();
                }
                ImmutableArray<int> lods = new ImmutableArray<int>(numLODVertexes);

                reader.Seek(8 * 4, SeekOrigin.Current); //skip 8 ints

                offset = reader.BaseStream.Position;

                reader.BaseStream.Position = flexOffset;
                ImmutableArray<Flex> flexes = LoadFlexes(reader, flexCount);

                meshes[i] = new Mesh(material, vertexCount, vertexOffset, flexes, materialType, materialParam, meshId, center, lods);
            }
            return new ImmutableArray<Mesh>(meshes);
        }
Exemplo n.º 2
0
Arquivo: Vtf.cs Projeto: Frassle/Ibasa
        private void ReadData(Ibasa.IO.BinaryReader reader)
        {
            LowResImage = new SharpIL.Resource(
                new Size3i(LowResImageWidth, LowResImageHeight, 1), 1, 1, EncodingFromFormat(LowResImageFormat));
            HighResImage = new SharpIL.Resource(
                new Size3i(Width, Height, Depth), MipmapCount, Frames * Faces, EncodingFromFormat(ImageFormat));

            if (VersionMinor < 3)
            {
                reader.Read(LowResImage[0, 0], 0, LowResImage[0, 0].Length);

                for (int mip = MipmapCount-1; mip >=0 ; --mip)
                {
                    Size3f size = HighResImage.ComputeMipSliceSize(mip);

                    for (int frame = 0; frame < Frames; ++frame)
                    {
                        for (int face = 0; face < Faces; ++face)
                        {
                            int array = face + (Faces * frame);
                            reader.Read(
                                HighResImage[mip, array], 0,
                                HighResImage[mip, array].Length);
                        }
                    }
                }
            }
            else
            {
                //low res
                int lowResOffset = Resources.Find((resource) => resource.Type == ResourceType.LowResImage).Data;
                reader.Seek((uint)lowResOffset, SeekOrigin.Begin);
                reader.Read(LowResImage[0, 0], 0, LowResImage[0, 0].Length);

                //high res
                int highResOffset = Resources.Find((resource) => resource.Type == ResourceType.Image).Data;
                reader.Seek((uint)highResOffset, SeekOrigin.Begin);

                for (int mip = MipmapCount - 1; mip >= 0; --mip)
                {
                    Size3f size = HighResImage.ComputeMipSliceSize(mip);

                    for (int frame = 0; frame < Frames; ++frame)
                    {
                        for (int face = 0; face < Faces; ++face)
                        {
                            byte[] data = HighResImage[mip, face + (Faces * frame)];
                            reader.Read(data, 0, data.Length);
                        }
                    }
                }
            }
        }
Exemplo n.º 3
0
Arquivo: Mdl.cs Projeto: Frassle/Ibasa
        ImmutableArray<Model> LoadModels(Ibasa.IO.BinaryReader reader, int count)
        {
            long offset = reader.BaseStream.Position;

            Model[] models = new Model[count];
            for (int i = 0; i < count; ++i)
            {
                reader.BaseStream.Position = offset;

                string name = Encoding.ASCII.GetString(reader.ReadBytes(64)).Trim('\0');
                int type = reader.ReadInt32();
                float boundingRadius = reader.ReadSingle();

                int meshCount = reader.ReadInt32();
                long meshOffset = offset + reader.ReadInt32();

                int vertexCount = reader.ReadInt32();
                int vertexIndex = reader.ReadInt32();
                int tangentIndex = reader.ReadInt32();

                int numattachments = reader.ReadInt32();
                int attachmentindex = reader.ReadInt32();

                int eyeballCount = reader.ReadInt32();
                long eyeballOffset = offset + reader.ReadInt32();

                int vertexData = reader.ReadInt32();
                int indexData = reader.ReadInt32();

                reader.Seek(8 * 4, SeekOrigin.Current); //skip 8 ints

                offset = reader.BaseStream.Position;

                reader.BaseStream.Position = meshOffset;
                ImmutableArray<Mesh> meshes = LoadMeshes(reader, meshCount);

                reader.BaseStream.Position = meshOffset;
                ImmutableArray<Eyeball> eyeballs = LoadEyeballs(reader, meshCount);

                models[i] = new Model(name, type, boundingRadius, meshes, vertexCount, vertexIndex, tangentIndex, eyeballs);
            }
            return new ImmutableArray<Model>(models);
        }
Exemplo n.º 4
0
Arquivo: Mdl.cs Projeto: Frassle/Ibasa
        ImmutableArray<Texture> LoadTextures(Ibasa.IO.BinaryReader reader, int count)
        {
            long offset = reader.BaseStream.Position;

            Texture[] textures = new Texture[count];
            for (int i = 0; i < count; ++i)
            {
                reader.BaseStream.Position = offset;

                long nameOffset = offset + reader.ReadInt32();
                int flags = reader.ReadInt32();
                int used = reader.ReadInt32();
                int unused = reader.ReadInt32();

                reader.Seek(12 * 4, SeekOrigin.Current); //skip 12 ints

                offset = reader.BaseStream.Position;

                reader.BaseStream.Position = nameOffset;
                string name = LoadString(reader);

                textures[i] = new Texture(name, flags);
            }
            return new ImmutableArray<Texture>(textures);
        }
Exemplo n.º 5
0
Arquivo: Mdl.cs Projeto: Frassle/Ibasa
        ImmutableArray<HitBox> LoadHitBoxes(Ibasa.IO.BinaryReader reader, int count)
        {
            long offset = reader.BaseStream.Position;

            HitBox[] hitBoxes = new HitBox[count];
            for (int i = 0; i < count; ++i)
            {
                reader.BaseStream.Position = offset;

                int bone = reader.ReadInt32();
                int group = reader.ReadInt32();
                Boxf box = new Boxf(
                    new Point3f(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle()),
                    new Size3f(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle()));
                long nameOffset = offset + reader.ReadInt32();

                reader.Seek(8*4, SeekOrigin.Current); //skip 8 ints

                offset = reader.BaseStream.Position;

                reader.BaseStream.Position = nameOffset;
                string name = LoadString(reader);

                hitBoxes[i] = new HitBox(bone, group, box, name);
            }
            return new ImmutableArray<HitBox>(hitBoxes);
        }
Exemplo n.º 6
0
Arquivo: Mdl.cs Projeto: Frassle/Ibasa
 ImmutableArray<BoneController> LoadBoneControllers(Ibasa.IO.BinaryReader reader, int count)
 {
     BoneController[] boneControllers = new BoneController[count];
     for (int i = 0; i < count; ++i)
     {
         boneControllers[i] = new BoneController(
             reader.ReadInt32(),
             (BoneControllerType)reader.ReadInt32(),
             reader.ReadSingle(),
             reader.ReadSingle(),
             reader.ReadInt32(),
             reader.ReadInt32());
         reader.Seek(8 * 4, SeekOrigin.Current); //skip 8 ints
     }
     return new ImmutableArray<BoneController>(boneControllers);
 }
Exemplo n.º 7
0
Arquivo: Mdl.cs Projeto: Frassle/Ibasa
        ImmutableArray<Bone> LoadBones(Ibasa.IO.BinaryReader reader, int count)
        {
            long offset = reader.BaseStream.Position;

            Bone[] bones = new Bone[count];
            for (int i = 0; i < count; ++i)
            {
                reader.BaseStream.Position = offset;

                long nameOffset = offset + reader.ReadInt32();
                int parent = reader.ReadInt32();
                ImmutableArray<int> boneControllers = new ImmutableArray<int>(new int[] {
                    reader.ReadInt32(),reader.ReadInt32(),reader.ReadInt32(),
                    reader.ReadInt32(),reader.ReadInt32(),reader.ReadInt32()});

                Vector3f position = new Vector3f(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle());
                Quaternionf quaternion = new Quaternionf(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle());
                Vector3f rotation = new Vector3f(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle());

                Vector3f positionScale = new Vector3f(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle());
                Vector3f rotationScale = new Vector3f(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle());

                Matrix4x4f poseToBone = new Matrix4x4f(
                    reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(),
                    reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(),
                    reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(),
                    0, 0, 0, 1);
                Quaternionf alignment = new Quaternionf(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle());
                int flags = reader.ReadInt32();
                int procType = reader.ReadInt32();
                int procIndex = reader.ReadInt32();
                int physicsBone = reader.ReadInt32();
                int surfacePropIdx = reader.ReadInt32();
                int contents = reader.ReadInt32();

                reader.Seek(8 * 4, SeekOrigin.Current); //skip 8 ints

                offset = reader.BaseStream.Position;

                reader.BaseStream.Position = nameOffset;
                string name = LoadString(reader);

                bones[i] = new Bone(name, parent, boneControllers, position, quaternion, rotation,
                    positionScale, rotationScale, poseToBone, alignment, flags,
                    procType, procIndex, physicsBone, surfacePropIdx, contents);
            }
            return new ImmutableArray<Bone>(bones);
        }