public Boolean Attaque(I_Damage damage, Element currentelem) { if (life == 0 && element == oppose(currentelem)) { return(true); } else { return(false); } }
public AddDamage(I_Damage damage, float amplitude) : base(damage, Element.NEUTRAL, amplitude) { }
public Boost(I_Damage d, Element e, float a) { damage = d; elem = e; amplitude = a; }
public AddElement(I_Damage damage, Element element) : base(damage, element, 0) { }