/// <summary>
 /// Adds new command to enablement management.
 /// </summary>
 /// <param name="command">Specifies the command.</param>
 /// <param name="executionState">Specifies the execution state that enables the command.</param>
 /// <param name="enableListStates">Specifies the list states that enable the command. If at least one state coincide with a list state, then the command is enabled. May be null or empty.</param>
 /// <param name="disableListStates">Specifies the list states that disable the command. If at least one state coincide with a list state, then the command is disabled. May be null or empty.</param>
 /// <param name="enableSelectionStates">Specifies the selection states that enable the command. If at least one state coincide with a selection state, then the command is enabled. May be null or empty.</param>
 /// <param name="disableSelectionStates">Specifies the selection states that disable the command. If at least one state coincide with a selection state, then the command is disabled. May be null or empty.</param>
 public void AddCommand(IYSCommand command, ExecutionState executionState,
                        IEnumerable <ListState> enableListStates, IEnumerable <ListState> disableListStates,
                        IEnumerable <SelectionState> enableSelectionStates, IEnumerable <SelectionState> disableSelectionStates)
 {
     commandDescriptions_.Add(new CommandDescription(command, executionState,
                                                     enableListStates, disableListStates, enableSelectionStates, disableSelectionStates));
 }
Exemplo n.º 2
0
 /// <summary>
 /// Initializes a new instance of the CommandDescription class.
 /// </summary>
 /// <param name="command">Specifies the command.</param>
 /// <param name="executionState">Specifies the execution state that enables the command.</param>
 /// <param name="enableListStates">Specifies the list states that enables the command. If at least one state coincide with a list state, then the command is enabled. May be null or empty.</param>
 /// <param name="disableListStates">Specifies the list states that disables the command. If at least one state coincide with a list state, then the command is disabled. May be null or empty.</param>
 /// <param name="enableSelectionStates">Specifies the selection states that enables the command. If at least one state coincide with a selection state, then the command is enabled. May be null or empty.</param>
 /// <param name="disableSelectionStates">Specifies the selection states that disables the command. If at least one state coincide with a selection state, then the command is disabled. May be null or empty.</param>
 public CommandDescription(IYSCommand command, ExecutionState executionState,
                           IEnumerable <ListState> enableListStates, IEnumerable <ListState> disableListStates,
                           IEnumerable <SelectionState> enableSelectionStates, IEnumerable <SelectionState> disableSelectionStates)
     : this(command, executionState,
            enableListStates, disableListStates,
            enableSelectionStates, disableSelectionStates,
            new FirstElementSelectionState[] { FirstElementSelectionState.All }, null,
            new LastElementSelectionState[] { LastElementSelectionState.All }, null)
 {
 }
Exemplo n.º 3
0
 /// <summary>
 /// Initializes a new instance of the CommandDescription class.
 /// </summary>
 /// <param name="command">Specifies the command.</param>
 /// <param name="executionState">Specifies the execution state that enables the command.</param>
 /// <param name="enableListStates">Specifies the list states that enables the command. If at least one state coincide with a list state, then the command is enabled. May be null or empty.</param>
 /// <param name="disableListStates">Specifies the list states that disables the command. If at least one state coincide with a list state, then the command is disabled. May be null or empty.</param>
 /// <param name="enableSelectionStates">Specifies the selection states that enables the command. If at least one state coincide with a selection state, then the command is enabled. May be null or empty.</param>
 /// <param name="disableSelectionStates">Specifies the selection states that disables the command. If at least one state coincide with a selection state, then the command is disabled. May be null or empty.</param>
 /// <param name="enableFirstElementSelectionStates">Specifies the first element selection states that enables the command. If at least one state coincide with a selection state, then the command is enabled. May be null or empty.</param>
 /// <param name="disableFirstElementSelectionStates">Specifies the first element selection states that disables the command. If at least one state coincide with a selection state, then the command is disabled. May be null or empty.</param>
 /// <param name="enableLastElementSelectionStates">Specifies the last element selection states that enables the command. If at least one state coincide with a selection state, then the command is enabled. May be null or empty.</param>
 /// <param name="disableLastElementSelectionStates">Specifies the last element selection states that disables the command. If at least one state coincide with a selection state, then the command is enabled. May be null or empty.</param>
 public CommandDescription(IYSCommand command, ExecutionState executionState,
                           IEnumerable <ListState> enableListStates, IEnumerable <ListState> disableListStates,
                           IEnumerable <SelectionState> enableSelectionStates, IEnumerable <SelectionState> disableSelectionStates,
                           IEnumerable <FirstElementSelectionState> enableFirstElementSelectionStates, IEnumerable <FirstElementSelectionState> disableFirstElementSelectionStates,
                           IEnumerable <LastElementSelectionState> enableLastElementSelectionStates, IEnumerable <LastElementSelectionState> disableLastElementSelectionStates)
 {
     Command                            = command;
     ExecutionState                     = executionState;
     EnableListStates                   = enableListStates == null ? new List <ListState>() : new List <ListState>(enableListStates);
     DisableListStates                  = disableListStates == null ? new List <ListState>() : new List <ListState>(disableListStates);
     EnableSelectionStates              = enableSelectionStates == null ? new List <SelectionState>() : new List <SelectionState>(enableSelectionStates);
     DisableSelectionStates             = disableSelectionStates == null ? new List <SelectionState>() : new List <SelectionState>(disableSelectionStates);
     EnableFirstElementSelectionStates  = enableFirstElementSelectionStates == null ? new List <FirstElementSelectionState>() : new List <FirstElementSelectionState>(enableFirstElementSelectionStates);
     DisableFirstElementSelectionStates = disableFirstElementSelectionStates == null ? new List <FirstElementSelectionState>() : new List <FirstElementSelectionState>(disableFirstElementSelectionStates);
     EnableLastElementSelectionStates   = enableLastElementSelectionStates == null ? new List <LastElementSelectionState>() : new List <LastElementSelectionState>(enableLastElementSelectionStates);
     DisableLastElementSelectionStates  = disableLastElementSelectionStates == null ? new List <LastElementSelectionState>() : new List <LastElementSelectionState>(disableLastElementSelectionStates);
 }