// Start is called before the first frame update
    void Start()
    {
        // Grab the world from the builder
        _world = GameObject.FindObjectOfType <WorldBuilder>().World;

        // Hack for debugging
        if (_world == null)
        {
            Debug.Log("Creating local World now...");
            _world = new LocalWorld();
            _world.Start();
            _world.CreateLocalPlayer("Test Player");
        }
    }
 public void NewPlayer(string name)
 {
     World.CreateLocalPlayer(name);
 }