Exemplo n.º 1
0
        public async Task <bool> CheckGuess(Player player, string guess)
        {
            if (State != LobbyState.Drawing)
            {
                return(true);
            }

            if (guess.Equals(Selection, StringComparison.OrdinalIgnoreCase))
            {
                player.HasGuessedCorrectly = true;
                _scoreCalculator.AddPlayer(player.Name);
                await _lobbyHub.Clients.Group(Id).SendAsync("GuessedCorrectly",
                                                            new Message(player.Name + " guessed correctly.", Message.MessageType.Guessed, player.Name));
                await CheckForCompletedGuessing();

                return(true);
            }

            //TODO: rework with interface
            if (_wordDistanceCalculator.Calculate(guess, Selection) <= 2)
            {
                await _lobbyHub.Clients.Client(player.Connection).SendAsync("ReceiveMessage",
                                                                            new Message(guess + " is a close one!", Message.MessageType.CloseGuess));
            }

            return(false);
        }
Exemplo n.º 2
0
        private void BuildGraphReferencesJustForSmallestPossibleWordDistance(
            string currentWord,
            string otherWord,
            GraphNode currentWordNode)
        {
            const int smallestDistanceBetweenWords = 1;

            var distance = _wordDistanceCalculator.Calculate(currentWord, otherWord);

            if (distance == smallestDistanceBetweenWords)
            {
                var otherWordGraphNode = GetOrCreateGraphNode(otherWord);

                currentWordNode.ReferencedNodes.Add(otherWordGraphNode);
            }
        }