private void HandlePlay(GenericToolbarEntry toolbarEntry)
 {
     _loadedGame.SetPlaybackMode(true);
     _windowManagement.ActivateWhere(x => x is GameEditorWindow);
 }
 private void LaunchDebug(GenericToolbarEntry toolbarEntry)
 {
     _loadedGame.RunInDebug();
     _windowManagement.ActivateWhere(x => x is GameEditorWindow);
 }