Exemplo n.º 1
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 public ActionEffectFactory(IGridInfoProvider gridInfoProvider, IEntityDetector entityDetector, IWeaponColorizer weaponColorizer,
                            IUiConfig uiConfig)
 {
     _gridInfoProvider = gridInfoProvider;
     _entityDetector   = entityDetector;
     _weaponColorizer  = weaponColorizer;
     _uiConfig         = uiConfig;
 }
Exemplo n.º 2
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 public void Init(IInputHolder inputHolder, IArrowsVisibilityManager arrowsVisibilityManager,
                  IWeaponColorizer weaponColorizer, IGameContext gameContext, IUiConfig uiConfig)
 {
     _inputHolder             = inputHolder;
     _arrowsVisibilityManager = arrowsVisibilityManager;
     _weaponColorizer         = weaponColorizer;
     _gameContext             = gameContext;
     _uiConfig = uiConfig;
 }
Exemplo n.º 3
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 public StrikeEffect(ActorData actorData, ActorData attackedActor, bool parried, bool isDaringBlow, IWeaponColorizer weaponColorizer)
 {
     _parried         = parried;
     _isDaringBlow    = isDaringBlow;
     _weaponColorizer = weaponColorizer;
     _attackedActorLogicalPosition = attackedActor.LogicalPosition;
     _actorBehaviour         = actorData.Entity as ActorBehaviour;
     _attackedActorBehaviour = attackedActor.Entity as ActorBehaviour;
 }
Exemplo n.º 4
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 public PlayerActionResolver(IEntityDetector entityDetector, IInputHolder inputHolder,
                             IActionFactory actionFactory, IArrowsVisibilityManager arrowsVisibilityManager, IWeaponColorizer weaponColorizer,
                             IClearWayBetweenTwoPointsDetector clearWayBetweenTwoPointsDetector, IGameContext gameContext, IUiConfig uiConfig, ITextEffectPresenter textEffectPresenter)
 {
     _entityDetector                   = entityDetector;
     _inputHolder                      = inputHolder;
     _actionFactory                    = actionFactory;
     _arrowsVisibilityManager          = arrowsVisibilityManager;
     _weaponColorizer                  = weaponColorizer;
     _clearWayBetweenTwoPointsDetector = clearWayBetweenTwoPointsDetector;
     _gameContext                      = gameContext;
     _uiConfig            = uiConfig;
     _textEffectPresenter = textEffectPresenter;
 }
Exemplo n.º 5
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 public void Init(IGridInfoProvider gridInfoProvider, IWeaponColorizer weaponColorizer, IRandomNumberGenerator rng)
 {
     _gridInfoProvider = gridInfoProvider;
     _weaponColorizer  = weaponColorizer;
     _rng = rng;
 }