Exemplo n.º 1
0
        public virtual void NextWeapon()
        {
            int index = weapons.IndexOf(currentWeapon);
            //increment weapon or go to start of weapons list
            index = index + 1;
            while (index <= weapons.Count)
            {
                if (index >= weapons.Count)
                {
                    index = 0;
                    break;
                }
                if (weapons[index] != null)
                {
                    break;
                }
                index++;

            }
            currentWeapon = weapons[index];

            //log if a remote player switched weapons
            if (this != GameObject.GetCameraTarget())
            {
                string otherName = this.GetOwner().GetName();
                string weapType = currentWeapon.GetTypeOf();
                Log.getLog().addEvent(otherName + " switched to weapon of type " + weapType);
            }
        }