public void Construct(IMovable movement, IRotatable rotatable, IWave wave, IKillable killable) { this.killable = killable; this.movement = movement; this.rotatable = rotatable; this.wave = wave; }
private void openAnalogGraph() { if (openFileDialog1.ShowDialog() != DialogResult.OK) { return; } string[] linesRead = File.ReadAllLines(openFileDialog1.FileName); m_currentWave = new Wave(); double highPeak = 0; double lowPeak = 0; double x = 0; for (int i = 0; i < linesRead.Length; i++) { double y = Convert.ToDouble(linesRead[i]); m_currentWave.PointsList.Add(x, y); x += m_SamplingPeriod; highPeak = Math.Max(highPeak, y); lowPeak = Math.Min(lowPeak, y); } // Set graph viewable area m_GraphAxisYMax = Math.Round(highPeak + highPeak / 4, 2); m_GraphAxisYMin = Math.Round(lowPeak + lowPeak / 4, 2); m_GraphXAxisRange = (int)x; }
public AmplitudeWaveTransformer(IWave baseWave, double multiplier, double horizontalOffset, double verticalOffset) { _baseWave = baseWave; _multiplier = multiplier; _horizontalOffset = horizontalOffset; _verticalOffset = verticalOffset; }
public GameObject[] ShortWaves; // array of waves prefab objects #endregion // Use this for initialization void Start() { isWaveLoaded = false; numberOfWaves = waves.Length; if (numberOfWaves == 0) { return; } if (!GameSettings.Instance.IsGameLong) { ShortWaves[0].GetComponent <WaveStandard>().WavetimeinSeconds = (waves[0].GetComponent <WaveStandard>().WavetimeinSeconds / 2); ShortWaves[1].GetComponent <WaveStandard>().WavetimeinSeconds = (waves[1].GetComponent <WaveStandard>().WavetimeinSeconds / 2); ShortWaves[2].GetComponent <WaveStandard>().WavetimeinSeconds = (waves[2].GetComponent <WaveStandard>().WavetimeinSeconds / 2); currentWave = Instantiate(ShortWaves[waveNum]); wave = currentWave.GetComponent <IWave>(); isWaveLoaded = true; WS = GetCurrWave(); } else { currentWave = Instantiate(waves[waveNum]); wave = currentWave.GetComponent <IWave>(); isWaveLoaded = true; WS = GetCurrWave(); } }
public double GetLength(IWave<IEnumerable<Point>> wave, Point point) { var chain = wave.Peak.ToList(); var min = chain.First().DistanceTo(point); var max = chain.Length(); return min + Weight*(max - min); }
/// <summary> /// Create wave map /// </summary> /// <param name="random">random number generator</param> public WaveMap(Random random) { WaveBuilder wavePackBuilder = new WaveBuilder(); waveX = wavePackBuilder.Build(3, random); waveY = wavePackBuilder.Build(3, random); }
public WavePlayer(IWave wave, int sampleRate = 48000) { _waveProvider = new WaveProvider(sampleRate, new[] { wave }); _wavePlayer = new WaveOutEvent(); _wavePlayer.Init(_waveProvider); }
private void openDigitalGraph() { if (openFileDialog1.ShowDialog() != DialogResult.OK) { return; } string[] linesRead = File.ReadAllLines(openFileDialog1.FileName); m_currentWave = new Wave(); double highPeak = 0; double lowPeak = 0; double x = 0; for (int i = 0; i < linesRead.Length; i++) { int digitalValue = int.Parse(linesRead[i]); double y = (digitalValue * (m_ADVoltageHigh - m_ADVoltageLow) / Math.Pow(2, m_ADBits)) + m_ADVoltageLow; m_currentWave.PointsList.Add(x, y); x += m_SamplingPeriod; highPeak = Math.Max(highPeak, y); lowPeak = Math.Min(lowPeak, y); } // Set graph viewable area m_GraphAxisYMax = Math.Round(highPeak + highPeak / 4, 2); m_GraphAxisYMin = Math.Round(lowPeak + lowPeak / 4, 2); m_GraphXAxisRange = (int)x; }
private void DrawSquareWave() { // Set the x axis range to be the period of the wave. m_GraphXAxisRange = double.Parse(textBox_Period.Text); // Get the amplitude of the wave from the user double amplitude = Convert.ToDouble(textBox_Amplitude.Text); // Get the phase of the wave from the user double phase = Convert.ToDouble(textBox_Phase.Text); // Create the square wave //m_SquareWave = new SquareWave(amplitude, // m_GraphXAxisRange, // phase, // m_SamplingPeriod); m_SquareWave = new SquareWave(amplitude, m_GraphXAxisRange, (int)phase, m_SamplingPeriod); // Set the graph y axis limits m_GraphAxisYMax = Math.Round(amplitude + (amplitude / 4), 2); m_GraphAxisYMin = -1 * m_GraphAxisYMax; // Set the current wave m_currentWave = m_SquareWave; }
public ColorMapCache(IWave waveX, IWave waveY, int width, int height, double precision) { this.precision = precision; int intWidth = (int)Math.Ceiling(width / precision); int intHeight = (int)Math.Ceiling(height / precision); internalData = new double[intWidth, intHeight]; double value; for (int x = 0; x < intWidth; x++) { for (int y = 0; y < intHeight; y++) { value = waveX[x / 100.0] + waveY[y / 100.0]; while (value > 1.0) { value -= 1.0; } while (value < 0) { value += 1.0; } internalData[x, y] = (value + 1.0) / 2.0; } } }
public IWave AddChild(IWave childWave) { childWave.ParentWaveId = WaveId; ChildWaves.Add(childWave); return(this); }
public void PlayWave(IWave wave) { var player = new WavePlayer(wave); player.Play(); _tracks.AddTrack(player); }
private void LoadVoices(BinaryReaderEx reader) { if (this.SscfHeader.NumWaves <= 0) { return; } reader.BaseStream.Position = this.SscfHeader.OffsetB; this.VoiceOffsets = new List <int>(this.SscfHeader.NumWaves); this.Children = new List <INavigable>(this.SscfHeader.NumWaves); for (var i = 0; i < this.SscfHeader.NumWaves; i++) { this.VoiceOffsets.Add(reader.ReadInt32()); } foreach (int offset in this.VoiceOffsets) { reader.BaseStream.Position = offset; WaveHeader waveHeader = ReadWaveHeader(reader); IWave voice = null; switch (waveHeader.Format) { case WaveCompressionFormat.PCM: voice = new PcmWave() { Parent = this, WaveHeader = waveHeader }; break; case WaveCompressionFormat.Vorbis: voice = new VorbisWave() { Parent = this, WaveHeader = waveHeader }; break; case WaveCompressionFormat.ADPCM: voice = new AdpcmWave() { Parent = this, WaveHeader = waveHeader }; break; case WaveCompressionFormat.ATRAC3: case WaveCompressionFormat.ATRAC3_Too: case WaveCompressionFormat.XMA: throw new InvalidOperationException("Unsupported Wave Format: " + waveHeader.Format); default: throw new InvalidOperationException("Unknown Wave Format: 0x" + ((int)waveHeader.Format).ToString("X")); } this.Children.Add(voice); voice.LoadData(reader); } }
public AddWave(IWave wave1, IWave wave2) { this.wave1 = wave1; this.wave2 = wave2; this.period1 = wave1.Period; this.period2 = wave2.Period; this.mean_voltage = wave1.MeanVoltage + wave2.MeanVoltage; this.period = GetLeastCommonMultiple(wave1.Period, wave2.Period); }
public void Trigger() { ++this.count; this.timeLeft = TimeInSecondsBetweenTwoWaves; IWave wave = this.CreateWave(); wave.SpawnIn(this.world); this.Launched(this, wave); }
public override WaveBuilderTrendStatus Execute(IMove move) { IWave childWave = Wave.Open(IdProvider.CurrentId, ParentId, move); Item.Wave.AddChild(childWave); Item.State = WaveBuilderState.S1; return(WaveBuilderTrendStatus.Continue); }
public ColorMap(Random random, int width, int height) { WaveBuilder waveBuilder = new WaveBuilder(); wavePackRedX = waveBuilder.Build(3, random); wavePackGreenX = waveBuilder.Build(3, random); wavePackBlueX = waveBuilder.Build(3, random); wavePackRedY = waveBuilder.Build(3, random); wavePackGreenY = waveBuilder.Build(3, random); wavePackBlueY = waveBuilder.Build(3, random); colorMapCacheRed = new ColorMapCache(wavePackRedX, wavePackRedY, width, height, precision); colorMapCacheGreen = new ColorMapCache(wavePackGreenX, wavePackGreenY, width, height, precision); colorMapCacheBlue = new ColorMapCache(wavePackBlueX, wavePackBlueY, width, height, precision); }
private void LateUpdate() { if (_waves == null) { _waves = FindObjectOfType <EnemySpawner>().Waves; } coinLabel.text = _playerState.Coin.ToString(); lifeLabel.text = _playerState.Health.ToString(); if (_playerState.Health < 0) { lifeLabel.text = "0"; } waveLabel.text = $"{_waves.NumberOfStartedWaves()} / {_waves.NumberOfTotalWaves()}"; }
public void Insert(IMove move) { var item = Stack.Top(); if (item.State == WaveBuilderState.S0) { IWave wave = Wave.Open(CurrentId, 0, move); item.Wave = wave; item.Update(this, move); } else { var status = item.Update(this, move); } }
private void DrawGaussianPulse() { m_GraphXAxisRange = gaussian_b * 2; double a = double.Parse(textBox_Amplitude.Text); double b = double.Parse(textBox_Period.Text); double c = double.Parse(textBox_Phase.Text); m_GaussianWave = new GaussianCurve(a, b, c, m_GraphXAxisRange, m_SamplingPeriod); m_GraphAxisYMax = Math.Round(m_GaussianWave.Peak + m_GaussianWave.Peak / 4, 2); m_GraphAxisYMin = 0; m_currentWave = m_GaussianWave; }
public static double CalculateMeanVoltage(IWave wave, int calculate_times = 1000) { double delta_phase = 1.0 / (double)calculate_times; double little_sum = 0; double mean = 0; double phase = 0; for (int i = 0; i < calculate_times; i++) { little_sum += wave.Voltage(phase); phase += delta_phase; if ((i & 0xf) == 0) { mean += little_sum / calculate_times; little_sum = 0; } } mean += little_sum / calculate_times; return(mean); }
public void WaveCompleted_soPopANewOne() { Destroy(currentWave); //12345 waveNum++; if (!GameSettings.Instance.IsGameLong) { if (currentWave != null) { currentWave = Instantiate(ShortWaves[waveNum]); wave = currentWave.GetComponent <IWave>(); isWaveLoaded = true; BeginNextWave(GameSettings.Instance.NextBuffer); } } else { currentWave = Instantiate(waves[waveNum]); wave = currentWave.GetComponent <IWave>(); isWaveLoaded = true; BeginNextWave(GameSettings.Instance.NextBuffer); } }
public void KeepPlaying() { GameIsNotOver_IcanmakeZombies = true; currentWave.GetComponent <WaveStandard>().ResetSpawnStates(); isWaveLoaded = false; Destroy(currentWave); StemKitMNGR.CALL_ResetGunAndMeter(); if (!GameSettings.Instance.IsGameLong) { currentWave = Instantiate(ShortWaves[waveNum]); wave = currentWave.GetComponent <IWave>(); WS = GetCurrWave(); isWaveLoaded = true; TimerBehavior t = gameObject.AddComponent <TimerBehavior>(); t.StartTimer(GameSettings.Instance.StartResetWaveIn, ResetWave); t = gameObject.AddComponent <TimerBehavior>(); t.StartTimer(GameSettings.Instance.StartWaveAgain, WMStartWave); } else { currentWave = Instantiate(waves[waveNum]); wave = currentWave.GetComponent <IWave>(); WS = GetCurrWave(); isWaveLoaded = true; TimerBehavior t = gameObject.AddComponent <TimerBehavior>(); t.StartTimer(GameSettings.Instance.StartResetWaveIn, ResetWave); t = gameObject.AddComponent <TimerBehavior>(); t.StartTimer(GameSettings.Instance.StartWaveAgain, WMStartWave); } }
private void ResetGame() { _obstacles.Clear(); _nextTopSlot = -500; _nextBotSlot = -500; _forceTopLong = false; _forceBotLong = false; _deathTimer = 0; for (int i = 0; i < 3; i++) { PlaceTop(true); PlaceBot(true); } _player = new Player(new Vector(0, 0)); _waves = new ExpandedWave(new ScaledWave(new CompositeWave( new ScaledWave(new MovingWave(new SinWave(200), 100), 0.1), new ScaledWave(new MovingWave(new SinWave(100), -25), 0.05), new MovingWave(new ScaledWave(new SimulatedWave(), 0.1), 100), new SmoothedWave(new MovingWave(new Microwave(), 350), 30) ), 100), 2); }
private void clear_graph_button_Click(object sender, EventArgs e) { m_currentWave = null; refresh_graph(); }
public void AddWave(IWave wave) { waves.Add(wave); }
public void RemoveWave(IWave wave) { toRemove.Add(wave); }
public ResourceWavelengthExchange(IWave wave, IResource <int> resource) { this.wave = wave; this.resource = resource; }
public void Construct(IWave wave, Settings settings) { this.wave = wave; this.settings = settings; }
private void DetermineColor(IWave wave) { settings.Renderer.material.color = GetColor(wave.Wavelength); }
public PowerWaveFilter(IWave baseWave, double power) { _baseWave = baseWave; _power = power; }