public override bool TryPlaceFeatureAtLocation( IHexCell cell, Vector3 location, int locationIndex, HexHash hash ) { var nodeOnCell = ResourceNodeLocationCanon.GetPossessionsOfOwner(cell).FirstOrDefault(); if (nodeOnCell == null || (hash.A >= Config.ResourceAppearanceChance && locationIndex % Config.GuaranteedResourceModulo != 0) || !VisibilityCanon.IsResourceVisible(nodeOnCell.Resource) ) { return(false); } AddFeature(nodeOnCell.Resource.AppearancePrefab, location, hash); return(true); }
private void SetResourceNodeDisplay(IHexCell cell) { var resourceNodeAt = ResourceNodePositionCanon.GetPossessionsOfOwner(cell).FirstOrDefault(); if (resourceNodeAt != null) { if (VisibilityCanon.IsResourceVisible(resourceNodeAt.Resource)) { ResourceNodeDisplay.gameObject.SetActive(true); ResourceNodeDisplay.DisplayNode(resourceNodeAt); } else { ResourceNodeDisplay.gameObject.SetActive(false); } } else { ResourceNodeDisplay.gameObject.SetActive(false); } }