public string GetGamepadTextInput() { IUtils utils = Steamworks.SteamInterface.Utils; bGamepadTextInputDismissed = false; if (utils.ShowGamepadTextInput(GamepadTextInputMode.NormalMode, GamepadTextInputLineMode.SingleLine, "Example text input", 64)) { while (!bGamepadTextInputDismissed) { } } return(utils.GetEnteredGamepadTextInput().Text); }