Exemplo n.º 1
0
        /// <summary>
        /// Gets called when the parent model element of the current model element is about to change
        /// </summary>
        /// <param name="oldParent">The old parent model element</param>
        /// <param name="newParent">The new parent model element</param>
        protected override void OnParentChanging(IModelElement newParent, IModelElement oldParent)
        {
            IUsageScenario        oldUsageScenario_Workload = ModelHelper.CastAs <IUsageScenario>(oldParent);
            IUsageScenario        newUsageScenario_Workload = ModelHelper.CastAs <IUsageScenario>(newParent);
            ValueChangedEventArgs e = new ValueChangedEventArgs(oldUsageScenario_Workload, newUsageScenario_Workload);

            this.OnUsageScenario_WorkloadChanging(e);
            this.OnPropertyChanging("UsageScenario_Workload", e, _usageScenario_WorkloadReference);
        }
Exemplo n.º 2
0
 /// <summary>
 /// Adds the given element to the collection
 /// </summary>
 /// <param name="item">The item to add</param>
 public override void Add(IModelElement item)
 {
     if ((this._parent.UsageScenario_Workload == null))
     {
         IUsageScenario usageScenario_WorkloadCasted = item.As <IUsageScenario>();
         if ((usageScenario_WorkloadCasted != null))
         {
             this._parent.UsageScenario_Workload = usageScenario_WorkloadCasted;
             return;
         }
     }
 }
Exemplo n.º 3
0
            /// <summary>
            /// Adds the given element to the collection
            /// </summary>
            /// <param name="item">The item to add</param>
            public override void Add(IModelElement item)
            {
                IUsageScenario usageScenario_UsageModelCasted = item.As <IUsageScenario>();

                if ((usageScenario_UsageModelCasted != null))
                {
                    this._parent.UsageScenario_UsageModel.Add(usageScenario_UsageModelCasted);
                }
                IUserData userData_UsageModelCasted = item.As <IUserData>();

                if ((userData_UsageModelCasted != null))
                {
                    this._parent.UserData_UsageModel.Add(userData_UsageModelCasted);
                }
            }
Exemplo n.º 4
0
            /// <summary>
            /// Removes the given item from the collection
            /// </summary>
            /// <returns>True, if the item was removed, otherwise False</returns>
            /// <param name="item">The item that should be removed</param>
            public override bool Remove(IModelElement item)
            {
                IUsageScenario usageScenarioItem = item.As <IUsageScenario>();

                if (((usageScenarioItem != null) &&
                     this._parent.UsageScenario_UsageModel.Remove(usageScenarioItem)))
                {
                    return(true);
                }
                IUserData userDataItem = item.As <IUserData>();

                if (((userDataItem != null) &&
                     this._parent.UserData_UsageModel.Remove(userDataItem)))
                {
                    return(true);
                }
                return(false);
            }
Exemplo n.º 5
0
        /// <summary>
        /// Gets called when the parent model element of the current model element changes
        /// </summary>
        /// <param name="oldParent">The old parent model element</param>
        /// <param name="newParent">The new parent model element</param>
        protected override void OnParentChanged(IModelElement newParent, IModelElement oldParent)
        {
            IUsageScenario oldUsageScenario_Workload = ModelHelper.CastAs <IUsageScenario>(oldParent);
            IUsageScenario newUsageScenario_Workload = ModelHelper.CastAs <IUsageScenario>(newParent);

            if ((oldUsageScenario_Workload != null))
            {
                oldUsageScenario_Workload.Workload_UsageScenario = null;
            }
            if ((newUsageScenario_Workload != null))
            {
                newUsageScenario_Workload.Workload_UsageScenario = this;
            }
            ValueChangedEventArgs e = new ValueChangedEventArgs(oldUsageScenario_Workload, newUsageScenario_Workload);

            this.OnUsageScenario_WorkloadChanged(e);
            this.OnPropertyChanged("UsageScenario_Workload", e, _usageScenario_WorkloadReference);
            base.OnParentChanged(newParent, oldParent);
        }
Exemplo n.º 6
0
            /// <summary>
            /// Adds the given element to the collection
            /// </summary>
            /// <param name="item">The item to add</param>
            public override void Add(IModelElement item)
            {
                if ((this._parent.UsageScenario_SenarioBehaviour == null))
                {
                    IUsageScenario usageScenario_SenarioBehaviourCasted = item.As <IUsageScenario>();
                    if ((usageScenario_SenarioBehaviourCasted != null))
                    {
                        this._parent.UsageScenario_SenarioBehaviour = usageScenario_SenarioBehaviourCasted;
                        return;
                    }
                }
                if ((this._parent.BranchTransition_ScenarioBehaviour == null))
                {
                    IBranchTransition branchTransition_ScenarioBehaviourCasted = item.As <IBranchTransition>();
                    if ((branchTransition_ScenarioBehaviourCasted != null))
                    {
                        this._parent.BranchTransition_ScenarioBehaviour = branchTransition_ScenarioBehaviourCasted;
                        return;
                    }
                }
                if ((this._parent.Loop_ScenarioBehaviour == null))
                {
                    ILoop loop_ScenarioBehaviourCasted = item.As <ILoop>();
                    if ((loop_ScenarioBehaviourCasted != null))
                    {
                        this._parent.Loop_ScenarioBehaviour = loop_ScenarioBehaviourCasted;
                        return;
                    }
                }
                IAbstractUserAction actions_ScenarioBehaviourCasted = item.As <IAbstractUserAction>();

                if ((actions_ScenarioBehaviourCasted != null))
                {
                    this._parent.Actions_ScenarioBehaviour.Add(actions_ScenarioBehaviourCasted);
                }
            }