/// <summary>
        /// Mouse wheel.
        /// </summary>
        /// <param name="obj">IUIObject.</param>
        /// <param name="near">Whether the direction of wheel of the mouse is toward the near.</param>
        /// <param name="count">Count of wheel.</param>
        public static void MouseWheel(IUIObject obj, bool near, int count = 1)
        {
            obj.Activate();
            var mouse = new MouseEmulator(obj.App);

            mouse.Move(GetTargetPos(obj, null));
            mouse.Wheel(near, count);
        }
        /// <summary>
        /// Mouse wheel.
        /// </summary>
        /// <param name="obj">IUIObject.</param>
        /// <param name="delta">delta value.</param>
        public static void MouseWheel(IUIObject obj, int delta)
        {
            obj.Activate();
            var mouse = new MouseEmulator(obj.App);

            mouse.Move(GetTargetPos(obj, null));
            mouse.Wheel(delta);
        }
 /// <summary>
 /// Alt + Key.
 /// </summary>
 /// <param name="obj">IUIObject.</param>
 /// <param name="key">key.</param>
 public static void SendAltAnd(IUIObject obj, Keys key)
 {
     obj.Activate();
     new KeybordEmulator(obj.App).SendAltAnd(key);
 }
 /// <summary>
 /// Send the key with modify.
 /// </summary>
 /// <param name="obj">IUIObject.</param>
 /// <param name="isControl">Is the Ctrl key pressed.</param>
 /// <param name="isShift">Is the Shift key pressed.</param>
 /// <param name="isAlt">Is the Alt key pressed.</param>
 /// <param name="key">key.</param>
 public static void SendModifyAnd(IUIObject obj, bool isControl, bool isShift, bool isAlt, Keys key)
 {
     obj.Activate();
     new KeybordEmulator(obj.App).SendModifyAnd(isControl, isShift, isAlt, key);
 }
 /// <summary>
 /// Send the keys.
 /// </summary>
 /// <param name="obj">IUIObject.</param>
 /// <param name="keys">Keys for sending. It is the same as the rule of System.Windows.Forms.SendKeys.</param>
 public static void Send(IUIObject obj, string keys)
 {
     obj.Activate();
     new KeybordEmulator(obj.App).Send(keys);
 }