Exemplo n.º 1
0
        public void LoadConnection(string id)
        {
            var connections = Node.GetConnections();

            foreach (var con in connections)
            {
                if (con.node.Equals(id))
                {
                    string nid = con.node;
                    int    idx = con.index;
                    int    odx = con.outIndex;

                    IUIGraphNode on = Graph.GetNode(nid);

                    if (on != null)
                    {
                        if (idx >= 0 && idx < on.InputNodes.Count)
                        {
                            UINodePoint p = on.InputNodes[idx];
                            //connect

                            if (odx >= 0 && odx < OutputNodes.Count)
                            {
                                OutputNodes[odx].ConnectToNode(p, true);
                            }
                        }
                        else
                        {
                            //log error
                            Log.Warn("Failed to connect a node's output to input");
                        }
                    }
                    else
                    {
                        //log error
                        Log.Warn("Node does not exist for connection");
                    }

                    break;
                }
            }
        }
Exemplo n.º 2
0
        public void LoadConnections(Dictionary <string, IUIGraphNode> lookup)
        {
            var connections = Node.GetConnections();

            foreach (var con in connections)
            {
                string nid = con.node;
                int    idx = con.index;
                int    odx = con.outIndex;

                IUIGraphNode on = null;

                if (lookup.TryGetValue(nid, out on))
                {
                    if (idx >= 0 && idx < on.InputNodes.Count)
                    {
                        UINodePoint p = on.InputNodes[idx];
                        //connect

                        if (odx >= 0 && odx < OutputNodes.Count)
                        {
                            OutputNodes[odx].ConnectToNode(p, true);
                        }
                    }
                    else
                    {
                        //log error
                        Log.Warn("Failed to connect a node's output to input");
                    }
                }
                else
                {
                    //log error
                    Log.Warn("Node does not exist for connection");
                }
            }
        }