Exemplo n.º 1
0
        /// <summary>
        /// Registers Marker
        /// </summary>
        /// <param name="typeMapper">Type Mapper</param>
        /// <param name="settings">Settings</param>
        private void RegisterMarker(ITypeMapper typeMapper, KeyValueStore settings)
        {
            // Marker
            settings.Set <MarkerItem>("MinRadius", 20f, "Minimum Radius of a Marker");
            settings.Set <MarkerItem>("MaxRadius", 200f, "Maximum Radius of a Marker");
            settings.Set <MarkerItem>("Volume", 2000f, "Total Volume of a Marker");
            typeMapper.RegisterItem <MarkerItem, MarkerState, MarkerInfo>(this, "Marker");

            // Smellable
            typeMapper.AttachItemProperty <MarkerItem, SmellableProperty>(this, "Marker Smellable", (i) =>
            {
                SmellableProperty property = new SmellableProperty(i);

                // Bind Smellable Radius to the Item Radius
                property.SmellableRadius = i.Radius;
                i.RadiusChanged         += (item, v) => { property.SmellableRadius = v; };

                return(property);
            });
        }
Exemplo n.º 2
0
        /// <summary>
        /// Registers Sugar
        /// </summary>
        /// <param name="typeMapper">Type Mapper</param>
        /// <param name="settings">Settings</param>
        private void RegisterSugar(ITypeMapper typeMapper, KeyValueStore settings)
        {
            // Sugar
            typeMapper.RegisterItem <SugarItem, SugarState, SugarInfo>(this, "Sugar");

            // Collidable
            typeMapper.AttachItemProperty <SugarItem, CollidableProperty>(this, "Sugar Collidable", (i) =>
            {
                CollidableProperty property = new CollidableProperty(i);

                // Define mass (Fixed)
                property.CollisionFixed = true;
                property.CollisionMass  = 0f;

                // Bind Collision Radius to the Item Radius
                property.CollisionRadius = i.Radius;
                i.RadiusChanged         += (item, v) => { property.CollisionRadius = v; };

                return(property);
            });

            // Visibility
            typeMapper.AttachItemProperty <SugarItem, VisibleProperty>(this, "Sugar Visible", (i) =>
            {
                VisibleProperty property = new VisibleProperty(i);

                // Bind Visibility Radius to the Item Radius
                property.VisibilityRadius = i.Radius;
                i.RadiusChanged          += (item, v) => { property.VisibilityRadius = v; };

                return(property);
            });

            // Collectable
            typeMapper.AttachItemProperty <SugarItem, SugarCollectableProperty>(this, "Sugar Collectable"); // TODO: Amounts (SugarMaxCapacity, Math.Min(SugarMaxCapacity, amount))
        }
Exemplo n.º 3
0
        /// <summary>
        /// Registers Ants
        /// </summary>
        /// <param name="typeMapper">Type Mapper</param>
        /// <param name="settings">Settings</param>
        private void RegisterAnt(ITypeMapper typeMapper, KeyValueStore settings)
        {
            // Ant Item
            settings.Set <AntItem>("ZickZackAngle", 10, "Correction Angle after Sprint");
            settings.Set <AntItem>("ZickZackRange", 30f, "Distance to go every Sprint");
            settings.Set <AntItem>("RotationSpeed", 20, "Maximum Rotation Angle per Round");
            settings.Set <AntItem>("DropSugar", false, "Will an Ant leave a small Sugar on Drop");
            settings.Set <AntItem>("MarkerDelay", 10, "Time in Rounds between Marker-Drops");
            typeMapper.RegisterItem <AntItem, AntState, AntInfo>(this, "Ant");

            // Walking
            settings.Set <AntItem>("MaxSpeed", 1f, "Maximum Speed of an Ant");
            typeMapper.AttachItemProperty <AntItem, WalkingProperty>(this, "Ant Walking", (i) =>
            {
                WalkingProperty property = new WalkingProperty(i);

                // Set Maximum Speed based on the current Settings
                // TODO: Check for Castes
                property.MaximumSpeed = i.Settings.GetFloat <AntItem>("MaxSpeed").Value;

                // Bind Item Orientation to Walk-Direction
                property.Direction    = i.Orientation;
                i.OrientationChanged += (item, v) => { property.Direction = v; };

                return(property);
            });

            // Collision
            settings.Set <AntItem>("Mass", 1f, "Collision Mass of an Ant");
            typeMapper.AttachItemProperty <AntItem, CollidableProperty>(this, "Ant Collidable", (i) =>
            {
                CollidableProperty property = new CollidableProperty(i);

                // Set Mass to Settings
                property.CollisionFixed = false;
                property.CollisionMass  = i.Settings.GetFloat <AntItem>("Mass").Value;

                // Bind Collision Radius to Item Radius
                property.CollisionRadius = i.Radius;
                i.RadiusChanged         += (item, v) => { property.CollisionRadius = v; };

                return(property);
            });

            // Visibility
            typeMapper.AttachItemProperty <AntItem, VisibleProperty>(this, "Ant Visible", (i) =>
            {
                VisibleProperty property = new VisibleProperty(i);

                // Bind Visibility Radius to the Item Radius
                property.VisibilityRadius = i.Radius;
                i.RadiusChanged          += (item, v) => { property.VisibilityRadius = v; };

                return(property);
            });

            // Sighting
            settings.Set <AntItem>("ViewRange", 20f, "View Range of an Ant");
            settings.Set <AntItem>("ViewAngle", 360, "View Angle of an Ant");
            typeMapper.AttachItemProperty <AntItem, SightingProperty>(this, "Ant Sighting", (i) =>
            {
                SightingProperty property = new SightingProperty(i);

                // Set View Range and Angle
                property.ViewRange = i.Settings.GetFloat <AntItem>("ViewRange").Value;
                property.ViewAngle = i.Settings.GetFloat <AntItem>("ViewAngle").Value;

                // Bind View Direction to the Item Orientation
                property.ViewDirection = i.Orientation;
                i.OrientationChanged  += (item, v) => { property.ViewDirection = v; };

                return(property);
            });

            // Sniffer
            typeMapper.AttachItemProperty <AntItem, SnifferProperty>(this, "Ant Sniffer");

            // Carrier
            settings.Set <AntItem>("CarrierStrength", 10f, "Carrier Strength of an Ant");
            typeMapper.AttachItemProperty <AntItem, CarrierProperty>(this, "Ant Carrier", (i) =>
            {
                CarrierProperty property = new CarrierProperty(i);
                property.CarrierStrength = i.Settings.GetFloat <AntItem>("CarrierStrength").Value;
                return(property);
            });

            // Attackable
            settings.Set <AntItem>("MaxHealth", 100f, "Maximum Health for an Ant");
            typeMapper.AttachItemProperty <AntItem, AttackableProperty>(this, "Ant Attackable", (i) =>
            {
                AttackableProperty property = new AttackableProperty(i);

                // Bind Attackable Radius to Item Radius
                property.AttackableRadius = i.Radius;
                i.RadiusChanged          += (item, v) => { property.AttackableRadius = v; };

                // Health
                property.AttackableMaximumHealth = settings.GetInt <AntItem>("MaxHealth").Value;
                property.AttackableHealth        = settings.GetInt <AntItem>("MaxHealth").Value;

                return(property);
            });

            // Attacker
            settings.Set <AntItem>("AttackRange", 3f, "Attack Range for a Bug");
            settings.Set <AntItem>("RecoveryTime", 2, "Recovery Time in Rounds for a Bug");
            settings.Set <AntItem>("AttackStrength", 5, "Attach Strength for a Bug");
            typeMapper.AttachItemProperty <AntItem, AttackerProperty>(this, "Ant Attacker", (i) =>
            {
                AttackerProperty property   = new AttackerProperty(i);
                property.AttackRange        = i.Settings.GetFloat <AntItem>("AttackRange").Value;
                property.AttackRecoveryTime = i.Settings.GetInt <AntItem>("RecoveryTime").Value;
                property.AttackStrength     = i.Settings.GetInt <AntItem>("AttackStrength").Value;
                return(property);
            });

            // Collector
            settings.Set <AntItem>("SugarCapacity", 5, "Maximum Capacity for Sugar");
            settings.Set <AntItem>("AppleCapacity", 2, "Maximum Capacity for Apple");
            typeMapper.AttachItemProperty <AntItem, SugarCollectorProperty>(this, "Ant Sugar Collectable", (i) =>
            {
                SugarCollectorProperty property = new SugarCollectorProperty(i);
                property.Capacity = i.Settings.GetInt <AntItem>("SugarCapacity").Value;
                return(property);
            });
            typeMapper.AttachItemProperty <AntItem, AppleCollectorProperty>(this, "Ant Apple Collectable", (i) =>
            {
                AppleCollectorProperty property = new AppleCollectorProperty(i);
                property.Capacity = i.Settings.GetInt <AntItem>("AppleCapacity").Value;
                return(property);
            }); // TODO: Optional, wenn _settings.ANT_APPLECOLLECT | _settings.ANT_APPLE_CAPACITY, 0);
        }
Exemplo n.º 4
0
        /// <summary>
        /// Registers classic Bugs
        /// </summary>
        /// <param name="typeMapper">Type Mapper</param>
        /// <param name="settings">Settings</param>
        private void RegisterClassicBug(ITypeMapper typeMapper, KeyValueStore settings)
        {
            // Classic Bug
            typeMapper.RegisterItem <ClassicBugItem, BugState, BugInfo>(this, "Classic Bug");

            // Walking
            settings.Set <ClassicBugItem>("MaxSpeed", 2f, "Maximum Speed of a Classic Bug");
            typeMapper.AttachItemProperty <ClassicBugItem, WalkingProperty>(this, "Classic Bug Walking", (i) =>
            {
                WalkingProperty property = new WalkingProperty(i);

                // Set Walking Speed
                property.MaximumSpeed = i.Settings.GetFloat <ClassicBugItem>("MaxSpeed").Value;

                // Bind Direction to the Items Orientation
                property.Direction    = i.Orientation;
                i.OrientationChanged += (item, v) => { property.Direction = v; };

                return(property);
            });

            // Collision
            settings.Set <ClassicBugItem>("Mass", 10f, "Collision Mass of a Classic Bug");
            typeMapper.AttachItemProperty <ClassicBugItem, CollidableProperty>(this, "Classic Bug Collidable", (i) =>
            {
                CollidableProperty property = new CollidableProperty(i);

                // Set Collision Mass
                property.CollisionFixed = false;
                property.CollisionMass  = i.Settings.GetFloat <ClassicBugItem>("Mass").Value;

                // Bind Collision Radius to the Item Radius
                property.CollisionRadius = i.Radius;
                i.RadiusChanged         += (item, v) => { property.CollisionRadius = v; };

                return(property);
            });

            // Visibility
            typeMapper.AttachItemProperty <ClassicBugItem, VisibleProperty>(this, "Classic Bug Visible", (i) =>
            {
                VisibleProperty property = new VisibleProperty(i);

                // Bind Visibility Radius to the Item Radius
                property.VisibilityRadius = i.Radius;
                i.RadiusChanged          += (item, v) => { property.VisibilityRadius = v; };

                return(property);
            });

            // Sighting
            settings.Set <ClassicBugItem>("ViewRange", 20f, "View Range of a Classic Bug");
            settings.Set <ClassicBugItem>("ViewAngle", 360, "View Angle of a Classic Bug");
            typeMapper.AttachItemProperty <ClassicBugItem, SightingProperty>(this, "Classic Bug Sighting", (i) =>
            {
                SightingProperty property = new SightingProperty(i);

                // Set View Range and Angle
                property.ViewRange = i.Settings.GetFloat <ClassicBugItem>("ViewRange").Value;
                property.ViewAngle = i.Settings.GetFloat <ClassicBugItem>("ViewAngle").Value;

                // Bind View Direction to the Item Orientation
                property.ViewDirection = i.Orientation;
                i.OrientationChanged  += (item, v) => { property.ViewDirection = v; };

                return(property);
            });

            // Sniffer
            typeMapper.AttachItemProperty <ClassicBugItem, SnifferProperty>(this, "Classic Bug Sniffer");

            // Attackable
            settings.Set <ClassicBugItem>("MaxHealth", 1000, "Maximum Health of a Classic Bug");
            typeMapper.AttachItemProperty <ClassicBugItem, AttackableProperty>(this, "Classic Bug Attackable", (i) =>
            {
                AttackableProperty property = new AttackableProperty(i);

                // Bind Attackable Radius to Item Radius
                property.AttackableRadius = i.Radius;
                i.RadiusChanged          += (item, v) => { property.AttackableRadius = v; };

                // Health
                property.AttackableMaximumHealth = settings.GetInt <ClassicBugItem>("MaxHealth").Value;
                property.AttackableHealth        = settings.GetInt <ClassicBugItem>("MaxHealth").Value;

                return(property);
            });

            // Attacker
            settings.Set <ClassicBugItem>("AttackRange", 5f, "Attack Range for a Classic Bug");
            settings.Set <ClassicBugItem>("RecoveryTime", 5, "Recovery Time in Rounds for a Classic Bug");
            settings.Set <ClassicBugItem>("AttackStrength", 10, "Attach Strength for a Classic Bug");
            typeMapper.AttachItemProperty <ClassicBugItem, AttackerProperty>(this, "Classic Bug Attacker", (i) =>
            {
                AttackerProperty property   = new AttackerProperty(i);
                property.AttackRange        = i.Settings.GetFloat <ClassicBugItem>("AttackRange").Value;
                property.AttackRecoveryTime = i.Settings.GetInt <ClassicBugItem>("RecoveryTime").Value;
                property.AttackStrength     = i.Settings.GetInt <ClassicBugItem>("AttackStrength").Value;
                return(property);
            });
        }
Exemplo n.º 5
0
        /// <summary>
        /// Registers Anthills
        /// </summary>
        /// <param name="typeMapper">Type Mapper</param>
        /// <param name="settings">Settings</param>
        private void RegisterAnthill(ITypeMapper typeMapper, KeyValueStore settings)
        {
            // Anthill
            typeMapper.RegisterItem <AnthillItem, AnthillState, AnthillInfo>(this, "Anthill");

            // Collision
            typeMapper.AttachItemProperty <AnthillItem, CollidableProperty>(this, "Anthill Collidable", (i) =>
            {
                CollidableProperty property = new CollidableProperty(i);

                // Set Collision Mass
                property.CollisionFixed = true;
                property.CollisionMass  = 0f;

                // Bind Radius to the Item Radius
                property.CollisionRadius = i.Radius;
                i.RadiusChanged         += (item, v) => { property.CollisionRadius = v; };

                return(property);
            });

            // Visibility
            typeMapper.AttachItemProperty <AnthillItem, VisibleProperty>(this, "Anthill Visible", (i) =>
            {
                VisibleProperty property = new VisibleProperty(i);

                // Bind Visibility Radius to the Item Radius
                property.VisibilityRadius = i.Radius;
                i.RadiusChanged          += (item, v) => { property.VisibilityRadius = v; };

                return(property);
            });

            // Attackable
            settings.Set <AnthillItem>("Attackable", false, "Enables the possibility to destroy Anthills");
            settings.Set <AnthillItem>("MaxHealth", 1000, "Maximum Health of an Anthill");
            settings.Set <AnthillItem>("Buildable", false, "Can an Anthill build by ants");
            typeMapper.AttachItemProperty <AnthillItem, AttackableProperty>(this, "Anthill Attackable", (i) =>
            {
                // Check Attackable Switch
                if (!i.Settings.GetBool <AnthillItem>("Attackable").Value)
                {
                    return(null);
                }

                AttackableProperty property = new AttackableProperty(i);

                // Bind Attackable Radius to Item Radius
                property.AttackableRadius = i.Radius;
                i.RadiusChanged          += (item, v) => { property.AttackableRadius = v; };

                // Health
                property.AttackableMaximumHealth = settings.GetInt <AnthillItem>("MaxHealth").Value;
                property.AttackableHealth        = settings.GetInt <AnthillItem>("MaxHealth").Value;

                return(property);
            });

            // Collectable
            typeMapper.AttachItemProperty <AnthillItem, SugarCollectableProperty>(this, "Anthill Sugarsafe"); // TODO: Radius
            typeMapper.AttachItemProperty <AnthillItem, AppleCollectableProperty>(this, "Anthill Applesafe"); // TODO: Radius
        }
Exemplo n.º 6
0
        /// <summary>
        /// Registers Apples
        /// </summary>
        /// <param name="typeMapper">Type Mapper</param>
        /// <param name="settings">Settings</param>
        private void RegisterApple(ITypeMapper typeMapper, KeyValueStore settings)
        {
            // Apple
            typeMapper.RegisterItem <AppleItem, AppleState, AppleInfo>(this, "Apple");

            // Collidable
            settings.Set <AppleItem>("Mass", 200f, "Mass of an Apple");
            typeMapper.AttachItemProperty <AppleItem, CollidableProperty>(this, "Apple Collidable", (i) =>
            {
                CollidableProperty property = new CollidableProperty(i);

                // Define Radius
                property.CollisionRadius = AppleItem.AppleInnerRadius;

                // Define Mass
                property.CollisionFixed = false;
                property.CollisionMass  = i.Settings.GetFloat <AppleItem>("Mass").Value;

                return(property);
            });

            // Visibility
            typeMapper.AttachItemProperty <AppleItem, VisibleProperty>(this, "Apple Visible", (i) =>
            {
                VisibleProperty property = new VisibleProperty(i);

                // Bind Visibility Radius to the Item Radius
                property.VisibilityRadius = i.Radius;
                i.RadiusChanged          += (item, v) => { property.VisibilityRadius = v; };

                return(property);
            });

            // Portable
            settings.Set <AppleItem>("Weight", 200f, "Weight of an Apple");
            typeMapper.AttachItemProperty <AppleItem, PortableProperty>(this, "Apple Portable", (i) =>
            {
                PortableProperty property = new PortableProperty(i);

                // Set Weight
                property.PortableWeight = settings.GetFloat <AppleItem>("Weight").Value;

                // Bind Portable Radius to the Item Radius
                property.PortableRadius = i.Radius;
                i.RadiusChanged        += (item, v) => { property.PortableRadius = v; };

                return(property);
            });

            settings.Set <AppleItem>("Collectable", false, "Will an Apple be collectable");
            settings.Set <AppleItem>("Amount", 250, "Amount of Apple Units");
            typeMapper.AttachItemProperty <AppleItem, AppleCollectableProperty>(this, "Apple Collectable", (i) =>
            {
                if (!i.Settings.GetBool <AppleItem>("Collectable").Value)
                {
                    return(null);
                }

                AppleCollectableProperty property = new AppleCollectableProperty(i);
                property.Capacity = i.Settings.GetInt <AppleItem>("Amount").Value;
                property.Amount   = i.Settings.GetInt <AppleItem>("Amount").Value;
                return(property);
            });
        }