Exemplo n.º 1
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 public TriangleEntity(Enums.EntityType triangleType, Vector3 position, Vector3 rotation, Vector3 scale, ITriangleMovement movement) : base(triangleType,
                                                                                                                                            position, rotation, scale)
 {
     _movement = movement;
     _movement.MovementFinished += () => TriangleDied(Transformation.Translation);
 }
Exemplo n.º 2
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 public TriangleEntity(Enums.EntityType triangleType, Vector3 position, Vector3 rotation, float scale, ITriangleMovement movement) : this(triangleType, position, rotation, new Vector3(scale), movement)
 {
 }