Exemplo n.º 1
0
        public Ship(IMove moveImplementation, IRotation rotationImplementation, IShoot shootImplementation,
                    Transform transform, ITransformRegistry transformRegistry, Stat health,
                    ShipMarkUp shipGameObjectMarkUp)
        {
            _moveImplementation     = moveImplementation;
            _rotationImplementation = rotationImplementation;
            shooter = shootImplementation;

            GameTransform         = transform;
            TransformRegistryBind = transformRegistry;
            TransformRegistryBind.RegisterTransform(this, GameTransform);

            StatHolder = new StatHolder();
            healthStat = health;
            healthStat.CurrentChanged += ProcessHealthChange;
            StatHolder.AddStat(StatType.Health, healthStat);

            colliderListener = shipGameObjectMarkUp.ColliderListener;
            colliderListener.EnterCollider += ProcessCollisions;
        }
Exemplo n.º 2
0
 private void Initialize()
 {
     playerLoopProcessor = new PlayerLoopProcessor();
     transformRegistry   = new TransformRegistry();
     InitializePlayer();
 }