public void StopMove() { _rigidbody.velocity = Vector3.zero; _ballTransformPosition.ResetTransform(); }
public void StopMove() { _playerTransformPosition.ResetTransform(); }
public void StopMove() { _rigidbody.velocity = Vector3.zero; _ballTransformPosition.ResetTransform(); }
public void StopMove() { _playerTransformPosition.ResetTransform(); }