Exemplo n.º 1
0
 public override void Reset()
 {
     base.Reset(); // reset all recognizer state variables
     if (input != null)
     {
         input.Seek(0);   // rewind the input
     }
 }
Exemplo n.º 2
0
        public TokenStreamVisualizerForm(ITokenStream tokenStream)
        {
            if (tokenStream == null)
            {
                throw new ArgumentNullException("tokenStream");
            }

            InitializeComponent();

            List <IToken> tokens = new List <IToken>();

            int marker          = tokenStream.Mark();
            int currentPosition = tokenStream.Index;

            try
            {
                tokenStream.Seek(0);
                while (tokenStream.LA(1) != CharStreamConstants.EndOfFile)
                {
                    tokenStream.Consume();
                }

                for (int i = 0; i < tokenStream.Count; i++)
                {
                    tokens.Add(tokenStream.Get(i));
                }
            }
            finally
            {
                tokenStream.Rewind(marker);
            }

            this._tokenStream = tokenStream;
            this._tokens      = tokens.ToArray();

            if (tokenStream.TokenSource != null)
            {
                this._tokenNames = tokenStream.TokenSource.TokenNames;
            }

            this._tokenNames = this._tokenNames ?? new string[0];

            UpdateTokenTypes();
            UpdateHighlighting();

            listBox1.BackColor = Color.Wheat;
        }
        public TokenStreamVisualizerForm( ITokenStream tokenStream )
        {
            if (tokenStream == null)
                throw new ArgumentNullException("tokenStream");

            InitializeComponent();

            List<IToken> tokens = new List<IToken>();

            int marker = tokenStream.Mark();
            int currentPosition = tokenStream.Index;
            try
            {
                tokenStream.Seek(0);
                while (tokenStream.LA(1) != CharStreamConstants.EndOfFile)
                    tokenStream.Consume();

                for (int i = 0; i < tokenStream.Count; i++)
                    tokens.Add(tokenStream.Get(i));
            }
            finally
            {
                tokenStream.Rewind(marker);
            }

            this._tokenStream = tokenStream;
            this._tokens = tokens.ToArray();

            if (tokenStream.TokenSource != null)
                this._tokenNames = tokenStream.TokenSource.TokenNames;

            this._tokenNames = this._tokenNames ?? new string[0];

            UpdateTokenTypes();
            UpdateHighlighting();

            listBox1.BackColor = Color.Wheat;
        }
Exemplo n.º 4
0
 public virtual void Seek(int index)
 {
     // TODO: implement seek in dbg interface
     // db.seek(index);
     input.Seek(index);
 }
Exemplo n.º 5
0
        public virtual int AdaptivePredict(ITokenStream input, int decision,
								   ParserRuleContext outerContext)
        {
            if (debug || debug_list_atn_decisions)
            {
                Console.WriteLine("adaptivePredict decision " + decision +
                                       " exec LA(1)==" + GetLookaheadName(input) +
                                  " line " + input.LT(1).Line + ":" + input.LT(1).Column);
            }

            this.input = input;
            startIndex = input.Index;
            context = outerContext;
            DFA dfa = decisionToDFA[decision];
            thisDfa = dfa;

            int m = input.Mark();
            int index = startIndex;

            // Now we are certain to have a specific decision's DFA
            // But, do we still need an initial state?
            try
            {
                DFAState s0;
                if (dfa.IsPrecedenceDfa)
                {
                    // the start state for a precedence DFA depends on the current
                    // parser precedence, and is provided by a DFA method.
                    s0 = dfa.GetPrecedenceStartState(parser.Precedence);
                }
                else {
                    // the start state for a "regular" DFA is just s0
                    s0 = dfa.s0;
                }

                if (s0 == null)
                {
                    if (outerContext == null) outerContext = ParserRuleContext.EmptyContext;
                    if (debug || debug_list_atn_decisions)
                    {
                        Console.WriteLine("predictATN decision " + dfa.decision +
                                           " exec LA(1)==" + GetLookaheadName(input) +
                                           ", outerContext=" + outerContext.ToString(parser));
                    }

                    bool fullCtx = false;
                    ATNConfigSet s0_closure =
                        ComputeStartState(dfa.atnStartState,
                                          ParserRuleContext.EmptyContext,
                                          fullCtx);

                    if (dfa.IsPrecedenceDfa)
                    {
                        /* If this is a precedence DFA, we use applyPrecedenceFilter
                         * to convert the computed start state to a precedence start
                         * state. We then use DFA.setPrecedenceStartState to set the
                         * appropriate start state for the precedence level rather
                         * than simply setting DFA.s0.
                         */
                        dfa.s0.configSet = s0_closure; // not used for prediction but useful to know start configs anyway
                        s0_closure = ApplyPrecedenceFilter(s0_closure);
                        s0 = AddDFAState(dfa, new DFAState(s0_closure));
                        dfa.SetPrecedenceStartState(parser.Precedence, s0);
                    }
                    else {
                        s0 = AddDFAState(dfa, new DFAState(s0_closure));
                        dfa.s0 = s0;
                    }
                }

                int alt = ExecATN(dfa, s0, input, index, outerContext);
                if (debug)
                    Console.WriteLine("DFA after predictATN: " + dfa.ToString(parser.Vocabulary));
                return alt;
            }
            finally
            {
                mergeCache = null; // wack cache after each prediction
                thisDfa = null;
                input.Seek(index);
                input.Release(m);
            }
        }
Exemplo n.º 6
0
        // comes back with reach.UniqueAlt set to a valid alt
        protected int ExecATNWithFullContext(DFA dfa,
											 DFAState D, // how far we got in SLL DFA before failing over
											 ATNConfigSet s0,
											 ITokenStream input, int startIndex,
											 ParserRuleContext outerContext)
        {
            if (debug || debug_list_atn_decisions)
            {
                Console.WriteLine("execATNWithFullContext " + s0);
            }
            bool fullCtx = true;
            bool foundExactAmbig = false;
            ATNConfigSet reach = null;
            ATNConfigSet previous = s0;
            input.Seek(startIndex);
            int t = input.LA(1);
            int predictedAlt;
            while (true)
            { // while more work
              //			Console.WriteLine("LL REACH "+GetLookaheadName(input)+
              //							   " from configs.size="+previous.size()+
              //							   " line "+input.LT(1)Line+":"+input.LT(1).Column);
                reach = ComputeReachSet(previous, t, fullCtx);
                if (reach == null)
                {
                    // if any configs in previous dipped into outer context, that
                    // means that input up to t actually finished entry rule
                    // at least for LL decision. Full LL doesn't dip into outer
                    // so don't need special case.
                    // We will get an error no matter what so delay until after
                    // decision; better error message. Also, no reachable target
                    // ATN states in SLL implies LL will also get nowhere.
                    // If conflict in states that dip out, choose min since we
                    // will get error no matter what.
                    NoViableAltException e = NoViableAlt(input, outerContext, previous, startIndex);
                    input.Seek(startIndex);
                    int alt = GetSynValidOrSemInvalidAltThatFinishedDecisionEntryRule(previous, outerContext);
                    if (alt != ATN.INVALID_ALT_NUMBER)
                    {
                        return alt;
                    }
                    throw e;
                }

                ICollection<BitSet> altSubSets = PredictionMode.GetConflictingAltSubsets(reach.configs);
                if (debug)
                {
                    Console.WriteLine("LL altSubSets=" + altSubSets +
                                       ", predict=" + PredictionMode.GetUniqueAlt(altSubSets) +
                                       ", ResolvesToJustOneViableAlt=" +
                                           PredictionMode.ResolvesToJustOneViableAlt(altSubSets));
                }

                //			Console.WriteLine("altSubSets: "+altSubSets);
                //			System.err.println("reach="+reach+", "+reach.conflictingAlts);
                reach.uniqueAlt = GetUniqueAlt(reach);
                // unique prediction?
                if (reach.uniqueAlt != ATN.INVALID_ALT_NUMBER)
                {
                    predictedAlt = reach.uniqueAlt;
                    break;
                }
                if (mode != PredictionMode.LL_EXACT_AMBIG_DETECTION)
                {
                    predictedAlt = PredictionMode.ResolvesToJustOneViableAlt(altSubSets);
                    if (predictedAlt != ATN.INVALID_ALT_NUMBER)
                    {
                        break;
                    }
                }
                else {
                    // In exact ambiguity mode, we never try to terminate early.
                    // Just keeps scarfing until we know what the conflict is
                    if (PredictionMode.AllSubsetsConflict(altSubSets) &&
                         PredictionMode.AllSubsetsEqual(altSubSets))
                    {
                        foundExactAmbig = true;
                        predictedAlt = PredictionMode.GetSingleViableAlt(altSubSets);
                        break;
                    }
                    // else there are multiple non-conflicting subsets or
                    // we're not sure what the ambiguity is yet.
                    // So, keep going.
                }

                previous = reach;
                if (t != IntStreamConstants.EOF)
                {
                    input.Consume();
                    t = input.LA(1);
                }
            }

            // If the configuration set uniquely predicts an alternative,
            // without conflict, then we know that it's a full LL decision
            // not SLL.
            if (reach.uniqueAlt != ATN.INVALID_ALT_NUMBER)
            {
                ReportContextSensitivity(dfa, predictedAlt, reach, startIndex, input.Index);
                return predictedAlt;
            }

            // We do not check predicates here because we have checked them
            // on-the-fly when doing full context prediction.

            /*
            In non-exact ambiguity detection mode, we might	actually be able to
            detect an exact ambiguity, but I'm not going to spend the cycles
            needed to check. We only emit ambiguity warnings in exact ambiguity
            mode.

            For example, we might know that we have conflicting configurations.
            But, that does not mean that there is no way forward without a
            conflict. It's possible to have nonconflicting alt subsets as in:

               LL altSubSets=[{1, 2}, {1, 2}, {1}, {1, 2}]

            from

               [(17,1,[5 $]), (13,1,[5 10 $]), (21,1,[5 10 $]), (11,1,[$]),
                (13,2,[5 10 $]), (21,2,[5 10 $]), (11,2,[$])]

            In this case, (17,1,[5 $]) indicates there is some next sequence that
            would resolve this without conflict to alternative 1. Any other viable
            next sequence, however, is associated with a conflict.  We stop
            looking for input because no amount of further lookahead will alter
            the fact that we should predict alternative 1.  We just can't say for
            sure that there is an ambiguity without looking further.
            */
            ReportAmbiguity(dfa, D, startIndex, input.Index, foundExactAmbig, reach.GetAlts(), reach);

            return predictedAlt;
        }
Exemplo n.º 7
0
        /** Performs ATN simulation to compute a predicted alternative based
         *  upon the remaining input, but also updates the DFA cache to avoid
         *  having to traverse the ATN again for the same input sequence.

         There are some key conditions we're looking for after computing a new
         set of ATN configs (proposed DFA state):
               * if the set is empty, there is no viable alternative for current symbol
               * does the state uniquely predict an alternative?
               * does the state have a conflict that would prevent us from
                 putting it on the work list?

         We also have some key operations to do:
               * add an edge from previous DFA state to potentially new DFA state, D,
                 upon current symbol but only if adding to work list, which means in all
                 cases except no viable alternative (and possibly non-greedy decisions?)
               * collecting predicates and adding semantic context to DFA accept states
               * adding rule context to context-sensitive DFA accept states
               * consuming an input symbol
               * reporting a conflict
               * reporting an ambiguity
               * reporting a context sensitivity
               * reporting insufficient predicates

         cover these cases:
            dead end
            single alt
            single alt + preds
            conflict
            conflict + preds
         */
        protected int ExecATN(DFA dfa, DFAState s0,
						   ITokenStream input, int startIndex,
						   ParserRuleContext outerContext)
        {
            if (debug || debug_list_atn_decisions)
            {
                Console.WriteLine("execATN decision " + dfa.decision +
                                   " exec LA(1)==" + GetLookaheadName(input) +
                                   " line " + input.LT(1).Line + ":" + input.LT(1).Column);
            }

            DFAState previousD = s0;

            if (debug) Console.WriteLine("s0 = " + s0);

            int t = input.LA(1);

            while (true)
            { // while more work
                DFAState D = GetExistingTargetState(previousD, t);
                if (D == null)
                {
                    D = ComputeTargetState(dfa, previousD, t);
                }

                if (D == ERROR)
                {
                    // if any configs in previous dipped into outer context, that
                    // means that input up to t actually finished entry rule
                    // at least for SLL decision. Full LL doesn't dip into outer
                    // so don't need special case.
                    // We will get an error no matter what so delay until after
                    // decision; better error message. Also, no reachable target
                    // ATN states in SLL implies LL will also get nowhere.
                    // If conflict in states that dip out, choose min since we
                    // will get error no matter what.
                    NoViableAltException e = NoViableAlt(input, outerContext, previousD.configSet, startIndex);
                    input.Seek(startIndex);
                    int alt = GetSynValidOrSemInvalidAltThatFinishedDecisionEntryRule(previousD.configSet, outerContext);
                    if (alt != ATN.INVALID_ALT_NUMBER)
                    {
                        return alt;
                    }
                    throw e;
                }

                if (D.requiresFullContext && mode != PredictionMode.SLL)
                {
                    // IF PREDS, MIGHT RESOLVE TO SINGLE ALT => SLL (or syntax error)
                    BitSet conflictingAlts = D.configSet.conflictingAlts;
                    if (D.predicates != null)
                    {
                        if (debug) Console.WriteLine("DFA state has preds in DFA sim LL failover");
                        int conflictIndex = input.Index;
                        if (conflictIndex != startIndex)
                        {
                            input.Seek(startIndex);
                        }

                        conflictingAlts = EvalSemanticContext(D.predicates, outerContext, true);
                        if (conflictingAlts.Cardinality() == 1)
                        {
                            if (debug) Console.WriteLine("Full LL avoided");
                            return conflictingAlts.NextSetBit(0);
                        }

                        if (conflictIndex != startIndex)
                        {
                            // restore the index so reporting the fallback to full
                            // context occurs with the index at the correct spot
                            input.Seek(conflictIndex);
                        }
                    }

                    if (dfa_debug) Console.WriteLine("ctx sensitive state " + outerContext + " in " + D);
                    bool fullCtx = true;
                    ATNConfigSet s0_closure =
                        ComputeStartState(dfa.atnStartState, outerContext, fullCtx);
                    ReportAttemptingFullContext(dfa, conflictingAlts, D.configSet, startIndex, input.Index);
                    int alt = ExecATNWithFullContext(dfa, D, s0_closure,
                                                     input, startIndex,
                                                     outerContext);
                    return alt;
                }

                if (D.isAcceptState)
                {
                    if (D.predicates == null)
                    {
                        return D.prediction;
                    }

                    int stopIndex = input.Index;
                    input.Seek(startIndex);
                    BitSet alts = EvalSemanticContext(D.predicates, outerContext, true);
                    switch (alts.Cardinality())
                    {
                        case 0:
                            throw NoViableAlt(input, outerContext, D.configSet, startIndex);

                        case 1:
                            return alts.NextSetBit(0);

                        default:
                            // report ambiguity after predicate evaluation to make sure the correct
                            // set of ambig alts is reported.
                            ReportAmbiguity(dfa, D, startIndex, stopIndex, false, alts, D.configSet);
                            return alts.NextSetBit(0);
                    }
                }

                previousD = D;

                if (t != IntStreamConstants.EOF)
                {
                    input.Consume();
                    t = input.LA(1);
                }
            }
        }
Exemplo n.º 8
0
 public virtual void  Seek(int index)
 {
     input.Seek(index);
 }
Exemplo n.º 9
0
 public void Start() => _stream.Seek(0);