public Tilemap(Entity entity, uint tileWidth, uint tileHeight, ITexels texture) : base(entity) { this.texture = texture; this.tileWidth = tileWidth; this.tileHeight = tileHeight; this.frameHelper = new FrameHelper(tileWidth, tileHeight); this.vbo = new VertexBuffer(6, PrimitiveType.Triangles, VertexBuffer.UsageSpecifier.Static); }
public AnimatedSprite(Entity entity, ITexels texture, uint frameWidth, uint frameHeight) : base(entity) { this.texture = texture; this.vao = new Vertex[6]; this.Color = null; this.frameHelper = new FrameHelper(frameWidth, frameHeight); this.animationClock = new Clock(); this.animations = new Dictionary <string, Animation>(); }
public AnimatedSprite(Entity entity) : base(entity) { this.texture = null; this.vao = new Vertex[6]; this.Color = null; this.frameHelper = null; this.animationClock = new SFML.System.Clock(); this.animations = new Dictionary <string, Animation>(); }
public virtual TexelsAtlas GetFrameTexel(ITexels texture, uint frameId) { var framesWide = texture.Width / this.Width; var frameRow = frameId / framesWide; var frameColumn = frameId % framesWide; var frameTopLeft = texture.TopLeft + new Vector2(frameColumn * this.Width, frameRow * this.Height); return(new TexelsAtlas(texture.Texture, (ushort)frameTopLeft.X, (ushort)frameTopLeft.Y, (ushort)this.Width, (ushort)this.Height)); }
public void SetTextureData(ITexels texture, uint tileWidth, uint tileHeight, FrameHelper frameHelper = null) { this.texture = texture; this.tileWidth = tileWidth; this.tileHeight = tileHeight; if (frameHelper != null) { this.frameHelper = frameHelper; } else { this.frameHelper = new FrameHelper(tileWidth, tileHeight); } this.rebuildVBO(); }
public static AnimatedSprite Create(Entity entity, ITexels texture) { SpritesheetStyle type = SpritesheetStyle.Standard; var ret = new AnimatedSprite(entity); switch (type) { case SpritesheetStyle.Oversized: ret.SetTextureData(texture, OversizedFrameHelper); break; default: ret.SetTextureData(texture, StandardFrameHelper); break; } return(ret); }
public BasicSprite(Entity entity, ITexels texture) : base(entity) { this.texture = texture; this.vao = new Vertex[6]; this.Color = null; }
public void SetTextureData(ITexels texture, FrameHelper frameHelper) { this.texture = texture; this.frameHelper = frameHelper; }
public void SetTextureData(ITexels texture, uint frameWidth, uint frameHeight) { this.texture = texture; this.frameHelper = new FrameHelper(frameWidth, frameHeight); }
public ITexels PackTexels(ITexels texels) { var ret = new TexelsAtlas(WorkingTexture, 0, 0, texels.Width, texels.Height); return(ret); }