Exemplo n.º 1
0
        private void TerrainLoadedHandler(float[,] terrain, long bytesRead, long totalBytes)
        {
            if (m_terrain != null)
            {
                float[] heightmap = Flatten <float>(terrain);
                m_terrain.SetHeightmap(heightmap);
                m_log.Debug("Loaded terrain");
            }
            else
            {
                m_log.Debug("Skipped terrain, no ITerrain loaded");
            }

            PrintProgress(bytesRead, totalBytes);
        }