Exemplo n.º 1
0
        public override void Activate()
        {
            Initialize();

            _enemyRowSelected = !_battleModel.TargetInfo.Spell.IsSupportSpell;
            _activeRow        = _enemyRowSelected ? _battleModel.Enemies : _battleModel.FrontRow;
            _activeIndex      = 0;
            _activeRow[_activeIndex].IsMarked = true;
            _targetInfo        = _battleModel.TargetInfo;
            _targetInfo.Target = _activeRow[_activeIndex];
        }
Exemplo n.º 2
0
        public override void Activate()
        {
            Initialize();
            SetCurrentState(0);
            _targetInfo = _battleModel.TargetInfo;
            ClearStates();

            var currentMP = _battleModel.CurrentAttacker.CurrentMP;

            var i = 0;

            foreach (var spellVar in _battleModel.CurrentAttacker.Spells)
            {
                ++i;
                if (i == 1 || i == 2)
                {
                    continue;
                }

                var spell = spellVar;
                var item  = Factories.RFactory.CreateMenuItem(spell.Name, () =>
                {
                    _targetInfo.Spell = spell;
                    if (spell.TargetType == TargetType.Single || spell.TargetType == TargetType.Decaying)
                    {
                        Master.SetCurrentState((int)BattleMenuState.SelectTarget);
                    }
                    else
                    {
                        Master.SetCurrentState((int)BattleMenuState.Execute);
                    }
                });
                item.IsDisabled = spell.MPCost >= currentMP + 1;
                AddState(item);
            }

            Model.MenuModel.SpellSelectMenu = this;

            for (var j = 0; j < GetStateCount(); ++j)
            {
                var item = GetMenuItem(j);
                if (item.IsDisabled)
                {
                    continue;
                }

                item.Activate();
                SetCurrentState(j);
                break;
            }
        }
        public override void Run()
        {
            _battleModel     = Model.BattleModel;
            _currentAttacker = _battleModel.CurrentAttacker;
            _targetInfo      = _battleModel.TargetInfo;
            _enemyTurn       = _battleModel.IsEnemyTurn;
            ++_frameCounter;

            if (_frameCounter == ConsequenceFrames)
            {
                FrameLimitReached();
                return;
            }

            if (_frameCounter > 1)
            {
                FramesCounting();
                return;
            }

            Calculate();
        }