/// <summary> /// Orders the creation of delayed status effects as a result of a delayed spell. /// </summary> /// <param name="actor">The character applying the delayed status effects.</param> /// <param name="action">The action applying the delayed status effects.</param> /// <param name="targets">The target positions of the delayed status effects.</param> private void CreateDelayedStatus(Character actor, ActionBase action, IReadOnlyList <int> targets) { foreach (var status in action.BuffsToApply) { _statusEffectController.CreateDelayedStatus(actor, status, targets, action.Delay); } }